#include "FvFacilityPipes.h" #include "GameMessages.h" void FvFacilityPipes::OnFireEventServerSide(Entity* self, Entity* sender, std::string args, int32_t param1, int32_t param2, int32_t param3) { if (args == "startFX") { GameMessages::SendPlayFXEffect(self->GetObjectID(), m_LeftPipeEffectID, m_EffectType, m_LeftPipeEffectName); GameMessages::SendPlayFXEffect(self->GetObjectID(), m_RightPipeEffectID, m_EffectType, m_RightPipeEffectName); GameMessages::SendPlayFXEffect(self->GetObjectID(), m_ImaginationCanisterEffectID, m_EffectType, m_ImaginationCanisterEffectName); } }