#pragma once #include "Behavior.h" class ImaginationBehavior final : public Behavior { public: int32_t m_imagination; /* * Inherited */ explicit ImaginationBehavior(const uint32_t behavior_id) : Behavior(behavior_id) { } void Handle(BehaviorContext* context, RakNet::BitStream* bit_stream, BehaviorBranchContext branch) override; void Calculate(BehaviorContext* context, RakNet::BitStream* bit_stream, BehaviorBranchContext branch) override; void Load() override; };