#ifndef __SCRIPTEDACTIVITYCOMPONENT__H__ #define __SCRIPTEDACTIVITYCOMPONENT__H__ #include "ActivityComponent.h" #include "eReplicaComponentType.h" class Entity; class ScriptedActivityComponent : public ActivityComponent { public: inline static const eReplicaComponentType ComponentType = eReplicaComponentType::SCRIPTED_ACTIVITY; ScriptedActivityComponent(Entity* parent, int activityID) : ActivityComponent(parent, activityID){}; }; #endif //!__SCRIPTEDACTIVITYCOMPONENT__H__