#include "PlayerContainer.h" #include #include #include "dNetCommon.h" #include "Game.h" #include "Logger.h" #include "ChatPacketHandler.h" #include "GeneralUtils.h" #include "BitStreamUtils.h" #include "Database.h" #include "eConnectionType.h" #include "ChatPackets.h" #include "dConfig.h" #include "eChatMessageType.h" const json PlayerData::to_json() const { json data; data["id"] = this->playerID; data["name"] = this->playerName; data["gm_level"] = this->gmLevel; data["muted"] = this->GetIsMuted(); json zoneID; zoneID["map_id"] = std::to_string(this->zoneID.GetMapID()); zoneID["instance_id"] = std::to_string(this->zoneID.GetInstanceID()); zoneID["clone_id"] = std::to_string(this->zoneID.GetCloneID()); data["zone_id"] = zoneID; return data; } void PlayerContainer::Initialize() { m_MaxNumberOfBestFriends = GeneralUtils::TryParse(Game::config->GetValue("max_number_of_best_friends")).value_or(m_MaxNumberOfBestFriends); m_MaxNumberOfFriends = GeneralUtils::TryParse(Game::config->GetValue("max_number_of_friends")).value_or(m_MaxNumberOfFriends); } TeamData::TeamData() { lootFlag = Game::config->GetValue("default_team_loot") == "0" ? 0 : 1; } void PlayerContainer::InsertPlayer(Packet* packet) { CINSTREAM_SKIP_HEADER; LWOOBJID playerId; if (!inStream.Read(playerId)) { LOG("Failed to read player ID"); return; } auto& data = m_Players[playerId]; data.playerID = playerId; uint32_t len; inStream.Read(len); for (int i = 0; i < len; i++) { char character; inStream.Read(character); data.playerName += character; } inStream.Read(data.zoneID); inStream.Read(data.muteExpire); inStream.Read(data.gmLevel); data.sysAddr = packet->systemAddress; m_Names[data.playerID] = GeneralUtils::UTF8ToUTF16(data.playerName); m_PlayerCount++; LOG("Added user: %s (%llu), zone: %i", data.playerName.c_str(), data.playerID, data.zoneID.GetMapID()); Database::Get()->UpdateActivityLog(data.playerID, eActivityType::PlayerLoggedIn, data.zoneID.GetMapID()); } void PlayerContainer::RemovePlayer(Packet* packet) { CINSTREAM_SKIP_HEADER; LWOOBJID playerID; inStream.Read(playerID); //Before they get kicked, we need to also send a message to their friends saying that they disconnected. const auto& player = GetPlayerData(playerID); if (!player) { LOG("Failed to find user: %llu", playerID); return; } for (const auto& fr : player.friends) { const auto& fd = this->GetPlayerData(fr.friendID); if (fd) ChatPacketHandler::SendFriendUpdate(fd, player, 0, fr.isBestFriend); } auto* team = GetTeam(playerID); if (team != nullptr) { const auto memberName = GeneralUtils::UTF8ToUTF16(player.playerName); for (const auto memberId : team->memberIDs) { const auto& otherMember = GetPlayerData(memberId); if (!otherMember) continue; ChatPacketHandler::SendTeamSetOffWorldFlag(otherMember, playerID, { 0, 0, 0 }); } } m_PlayerCount--; LOG("Removed user: %llu", playerID); m_Players.erase(playerID); Database::Get()->UpdateActivityLog(playerID, eActivityType::PlayerLoggedOut, player.zoneID.GetMapID()); } void PlayerContainer::MuteUpdate(Packet* packet) { CINSTREAM_SKIP_HEADER; LWOOBJID playerID; inStream.Read(playerID); time_t expire = 0; inStream.Read(expire); auto& player = this->GetPlayerDataMutable(playerID); if (!player) { LOG("Failed to find user: %llu", playerID); return; } player.muteExpire = expire; BroadcastMuteUpdate(playerID, expire); } void PlayerContainer::CreateTeamServer(Packet* packet) { CINSTREAM_SKIP_HEADER; LWOOBJID playerID; inStream.Read(playerID); size_t membersSize = 0; inStream.Read(membersSize); std::vector members; members.reserve(membersSize); for (size_t i = 0; i < membersSize; i++) { LWOOBJID member; inStream.Read(member); members.push_back(member); } LWOZONEID zoneId; inStream.Read(zoneId); auto* team = CreateLocalTeam(members); if (team != nullptr) { team->zoneId = zoneId; } UpdateTeamsOnWorld(team, false); } void PlayerContainer::BroadcastMuteUpdate(LWOOBJID player, time_t time) { CBITSTREAM; BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::GM_MUTE); bitStream.Write(player); bitStream.Write(time); Game::server->Send(bitStream, UNASSIGNED_SYSTEM_ADDRESS, true); } TeamData* PlayerContainer::CreateLocalTeam(std::vector members) { if (members.empty()) { return nullptr; } TeamData* newTeam = nullptr; for (const auto member : members) { auto* team = GetTeam(member); if (team != nullptr) { RemoveMember(team, member, false, false, true); } if (newTeam == nullptr) { newTeam = CreateTeam(member, true); } else { AddMember(newTeam, member); } } newTeam->lootFlag = 1; TeamStatusUpdate(newTeam); return newTeam; } TeamData* PlayerContainer::CreateTeam(LWOOBJID leader, bool local) { auto* team = new TeamData(); team->teamID = ++m_TeamIDCounter; team->leaderID = leader; team->local = local; mTeams.push_back(team); AddMember(team, leader); return team; } TeamData* PlayerContainer::GetTeam(LWOOBJID playerID) { for (auto* team : mTeams) { if (std::find(team->memberIDs.begin(), team->memberIDs.end(), playerID) == team->memberIDs.end()) continue; return team; } return nullptr; } void PlayerContainer::AddMember(TeamData* team, LWOOBJID playerID) { if (team->memberIDs.size() >= 4) { LOG("Tried to add player to team that already had 4 players"); const auto& player = GetPlayerData(playerID); if (!player) return; ChatPackets::SendSystemMessage(player.sysAddr, u"The teams is full! You have not been added to a team!"); return; } const auto index = std::find(team->memberIDs.begin(), team->memberIDs.end(), playerID); if (index != team->memberIDs.end()) return; team->memberIDs.push_back(playerID); const auto& leader = GetPlayerData(team->leaderID); const auto& member = GetPlayerData(playerID); if (!leader || !member) return; const auto leaderName = GeneralUtils::UTF8ToUTF16(leader.playerName); const auto memberName = GeneralUtils::UTF8ToUTF16(member.playerName); ChatPacketHandler::SendTeamInviteConfirm(member, false, leader.playerID, leader.zoneID, team->lootFlag, 0, 0, leaderName); if (!team->local) { ChatPacketHandler::SendTeamSetLeader(member, leader.playerID); } else { ChatPacketHandler::SendTeamSetLeader(member, LWOOBJID_EMPTY); } UpdateTeamsOnWorld(team, false); for (const auto memberId : team->memberIDs) { const auto& otherMember = GetPlayerData(memberId); if (otherMember == member) continue; const auto otherMemberName = GetName(memberId); ChatPacketHandler::SendTeamAddPlayer(member, false, team->local, false, memberId, otherMemberName, otherMember ? otherMember.zoneID : LWOZONEID(0, 0, 0)); if (otherMember) { ChatPacketHandler::SendTeamAddPlayer(otherMember, false, team->local, false, member.playerID, memberName, member.zoneID); } } } void PlayerContainer::RemoveMember(TeamData* team, LWOOBJID playerID, bool disband, bool kicked, bool leaving, bool silent) { const auto index = std::find(team->memberIDs.begin(), team->memberIDs.end(), playerID); if (index == team->memberIDs.end()) return; const auto& member = GetPlayerData(playerID); if (member && !silent) { ChatPacketHandler::SendTeamSetLeader(member, LWOOBJID_EMPTY); } const auto memberName = GetName(playerID); for (const auto memberId : team->memberIDs) { if (silent && memberId == playerID) { continue; } const auto& otherMember = GetPlayerData(memberId); if (!otherMember) continue; ChatPacketHandler::SendTeamRemovePlayer(otherMember, disband, kicked, leaving, false, team->leaderID, playerID, memberName); } team->memberIDs.erase(index); UpdateTeamsOnWorld(team, false); if (team->memberIDs.size() <= 1) { DisbandTeam(team); } else { if (playerID == team->leaderID) { PromoteMember(team, team->memberIDs[0]); } } } void PlayerContainer::PromoteMember(TeamData* team, LWOOBJID newLeader) { team->leaderID = newLeader; for (const auto memberId : team->memberIDs) { const auto& otherMember = GetPlayerData(memberId); if (!otherMember) continue; ChatPacketHandler::SendTeamSetLeader(otherMember, newLeader); } } void PlayerContainer::DisbandTeam(TeamData* team) { const auto index = std::find(mTeams.begin(), mTeams.end(), team); if (index == mTeams.end()) return; for (const auto memberId : team->memberIDs) { const auto& otherMember = GetPlayerData(memberId); if (!otherMember) continue; const auto memberName = GeneralUtils::UTF8ToUTF16(otherMember.playerName); ChatPacketHandler::SendTeamSetLeader(otherMember, LWOOBJID_EMPTY); ChatPacketHandler::SendTeamRemovePlayer(otherMember, true, false, false, team->local, team->leaderID, otherMember.playerID, memberName); } UpdateTeamsOnWorld(team, true); mTeams.erase(index); delete team; } void PlayerContainer::TeamStatusUpdate(TeamData* team) { const auto index = std::find(mTeams.begin(), mTeams.end(), team); if (index == mTeams.end()) return; const auto& leader = GetPlayerData(team->leaderID); if (!leader) return; const auto leaderName = GeneralUtils::UTF8ToUTF16(leader.playerName); for (const auto memberId : team->memberIDs) { const auto& otherMember = GetPlayerData(memberId); if (!otherMember) continue; if (!team->local) { ChatPacketHandler::SendTeamStatus(otherMember, team->leaderID, leader.zoneID, team->lootFlag, 0, leaderName); } } UpdateTeamsOnWorld(team, false); } void PlayerContainer::UpdateTeamsOnWorld(TeamData* team, bool deleteTeam) { CBITSTREAM; BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::TEAM_GET_STATUS); bitStream.Write(team->teamID); bitStream.Write(deleteTeam); if (!deleteTeam) { bitStream.Write(team->lootFlag); bitStream.Write(team->memberIDs.size()); for (const auto memberID : team->memberIDs) { bitStream.Write(memberID); } } Game::server->Send(bitStream, UNASSIGNED_SYSTEM_ADDRESS, true); } std::u16string PlayerContainer::GetName(LWOOBJID playerID) { const auto iter = m_Names.find(playerID); if (iter == m_Names.end()) return u""; return iter->second; } LWOOBJID PlayerContainer::GetId(const std::u16string& playerName) { LWOOBJID toReturn = LWOOBJID_EMPTY; for (const auto& [id, name] : m_Names) { if (name == playerName) { toReturn = id; break; } } return toReturn; } PlayerData& PlayerContainer::GetPlayerDataMutable(const LWOOBJID& playerID) { return m_Players.contains(playerID) ? m_Players[playerID] : m_Players[LWOOBJID_EMPTY]; } PlayerData& PlayerContainer::GetPlayerDataMutable(const std::string& playerName) { for (auto& [id, player] : m_Players) { if (!player) continue; if (player.playerName == playerName) return player; } return m_Players[LWOOBJID_EMPTY]; } const PlayerData& PlayerContainer::GetPlayerData(const LWOOBJID& playerID) { return GetPlayerDataMutable(playerID); } const PlayerData& PlayerContainer::GetPlayerData(const std::string& playerName) { return GetPlayerDataMutable(playerName); }