#pragma once // Custom Classes #include "CDTable.h" struct CDRewardCode { uint32_t id; std::string code; LOT attachmentLOT; UNUSED(uint32_t locStatus); UNUSED(std::string gate_version); }; class CDRewardCodesTable : public CDTable> { public: void LoadValuesFromDatabase(); LOT GetAttachmentLOT(uint32_t rewardCodeId) const; uint32_t GetCodeID(std::string code) const; };