#pragma once // Custom Classes #include "CDTable.h" #include struct CDObjects { uint32_t id; //!< The LOT of the object std::string name; //!< The internal name of the object UNUSED(uint32_t placeable); //!< Whether or not the object is placable std::string type; //!< The object type UNUSED(std::string description); //!< An internal description of the object UNUSED(uint32_t localize); //!< Whether or not the object should localize UNUSED(uint32_t npcTemplateID); //!< Something related to NPCs... UNUSED(std::string displayName); //!< The display name of the object float interactionDistance; //!< The interaction distance of the object UNUSED(uint32_t nametag); //!< ??? UNUSED(std::string _internalNotes); //!< Some internal notes (rarely used) UNUSED(uint32_t locStatus); //!< ??? UNUSED(std::string gate_version); //!< The gate version for the object UNUSED(uint32_t HQ_valid); //!< Probably used for the Nexus HQ database on LEGOUniverse.com }; class CDObjectsTable : public CDTable> { public: void LoadValuesFromDatabase(); // Gets an entry by ID const CDObjects& GetByID(const uint32_t lot); };