#pragma once // Custom Classes #include "CDTable.h" #include struct CDMovementAIComponent { uint32_t id; std::string MovementType; float WanderChance; float WanderDelayMin; float WanderDelayMax; float WanderSpeed; float WanderRadius; std::string attachedPath; }; class CDMovementAIComponentTable : public CDTable> { public: void LoadValuesFromDatabase(); // Queries the table with a custom "where" clause std::vector Query(std::function predicate); };