#ifndef __TABLE_H #define __TABLE_H #ifdef _MSC_VER #pragma warning( push ) #endif #include "DS_List.h" #include "DS_BPlusTree.h" #include "RakMemoryOverride.h" #include "Export.h" #include "RakString.h" #define _TABLE_BPLUS_TREE_ORDER 16 #define _TABLE_MAX_COLUMN_NAME_LENGTH 32 /// The namespace DataStructures was only added to avoid compiler errors for commonly named data structures /// As these data structures are stand-alone, you can use them outside of RakNet for your own projects if you wish. namespace DataStructures { /// \brief Holds a set of columns, a set of rows, and rows times columns cells. /// The table data structure is useful if you want to store a set of structures and perform queries on those structures /// This is a relatively simple and fast implementation of the types of tables commonly used in databases /// See TableSerializer to serialize data members of the table /// See LightweightDatabaseClient and LightweightDatabaseServer to transmit the table over the network. class RAK_DLL_EXPORT Table : public RakNet::RakMemoryOverride { public: enum ColumnType { // Cell::i used NUMERIC, // Cell::c used to hold a null terminated string. STRING, // Cell::c holds data. Cell::i holds data length of c in bytes. BINARY, // Cell::c holds data. Not deallocated. Set manually by assigning ptr. POINTER, }; /// Holds the actual data in the table struct RAK_DLL_EXPORT Cell { Cell(); ~Cell(); Cell(int intValue, char *charValue, void *ptr, ColumnType type); void Clear(void); /// Numeric void Set(int input); /// String void Set(const char *input); /// Binary void Set(const char *input, int inputLength); /// Pointer void SetPtr(void* p); /// Numeric void Get(int *output); /// String void Get(char *output); /// Binary void Get(char *output, int *outputLength); RakNet::RakString ToString(ColumnType columnType); // assignment operator and copy constructor Cell& operator = ( const Cell& input ); Cell( const Cell & input); bool isEmpty; int i; char *c; void *ptr; }; /// Stores the name and type of the column /// \internal struct RAK_DLL_EXPORT ColumnDescriptor { ColumnDescriptor(); ~ColumnDescriptor(); ColumnDescriptor(const char cn[_TABLE_MAX_COLUMN_NAME_LENGTH],ColumnType ct); char columnName[_TABLE_MAX_COLUMN_NAME_LENGTH]; ColumnType columnType; }; /// Stores the list of cells for this row, and a special flag used for internal sorting struct RAK_DLL_EXPORT Row { // list of cells DataStructures::List cells; /// Numeric void UpdateCell(unsigned columnIndex, int value); /// String void UpdateCell(unsigned columnIndex, const char *str); /// Binary void UpdateCell(unsigned columnIndex, int byteLength, const char *data); }; // Operations to perform for cell comparison enum FilterQueryType { QF_EQUAL, QF_NOT_EQUAL, QF_GREATER_THAN, QF_GREATER_THAN_EQ, QF_LESS_THAN, QF_LESS_THAN_EQ, QF_IS_EMPTY, QF_NOT_EMPTY, }; // Compare the cell value for a row at columnName to the cellValue using operation. struct RAK_DLL_EXPORT FilterQuery { FilterQuery(); ~FilterQuery(); FilterQuery(unsigned column, Cell *cell, FilterQueryType op); // If columnName is specified, columnIndex will be looked up using it. char columnName[_TABLE_MAX_COLUMN_NAME_LENGTH]; unsigned columnIndex; Cell *cellValue; FilterQueryType operation; }; /// Increasing or decreasing sort order enum SortQueryType { QS_INCREASING_ORDER, QS_DECREASING_ORDER, }; // Sort on increasing or decreasing order for a particular column struct RAK_DLL_EXPORT SortQuery { /// The index of the table column we are sorting on unsigned columnIndex; /// See SortQueryType SortQueryType operation; }; /// Constructor Table(); /// Destructor ~Table(); /// \brief Adds a column to the table /// \param[in] columnName The name of the column /// \param[in] columnType What type of data this column will hold /// \return The index of the new column unsigned AddColumn(const char columnName[_TABLE_MAX_COLUMN_NAME_LENGTH], ColumnType columnType); /// \brief Removes a column by index /// \param[in] columnIndex The index of the column to remove void RemoveColumn(unsigned columnIndex); /// \brief Gets the index of a column by name /// Column indices are stored in the order they are added. /// \param[in] columnName The name of the column /// \return The index of the column, or (unsigned)-1 if no such column unsigned ColumnIndex(char columnName[_TABLE_MAX_COLUMN_NAME_LENGTH]); unsigned ColumnIndex(const char *columnName); /// \brief Gives the string name of the column at a certain index /// \param[in] index The index of the column /// \return The name of the column, or 0 if an invalid index char* ColumnName(unsigned index); /// \brief Returns the type of a column, referenced by index /// \param[in] index The index of the column /// \return The type of the column ColumnType GetColumnType(unsigned index); /// Returns the number of columns /// \return The number of columns in the table unsigned GetColumnCount(void) const; /// Returns the number of rows /// \return The number of rows in the table unsigned GetRowCount(void) const; /// \brief Adds a row to the table /// New rows are added with empty values for all cells. However, if you specify initialCelLValues you can specify initial values /// It's up to you to ensure that the values in the specific cells match the type of data used by that row /// rowId can be considered the primary key for the row. It is much faster to lookup a row by its rowId than by searching keys. /// rowId must be unique /// Rows are stored in sorted order in the table, using rowId as the sort key /// \param[in] rowId The UNIQUE primary key for the row. This can never be changed. /// \param[in] initialCellValues Initial values to give the row (optional) /// \return The newly added row Table::Row* AddRow(unsigned rowId); Table::Row* AddRow(unsigned rowId, DataStructures::List &initialCellValues); /// Removes a row specified by rowId /// \param[in] rowId The ID of the row void RemoveRow(unsigned rowId); /// Removes all the rows with IDs that the specified table also has /// \param[in] tableContainingRowIDs The IDs of the rows void RemoveRows(Table *tableContainingRowIDs); /// Updates a particular cell in the table /// \note If you are going to update many cells of a particular row, it is more efficient to call GetRow and perform the operations on the row directly. /// \note Row pointers do not change, so you can also write directly to the rows for more efficiency. /// \param[in] rowId The ID of the row /// \param[in] columnIndex The column of the cell /// \param[in] value The data to set bool UpdateCell(unsigned rowId, unsigned columnIndex, int value); bool UpdateCell(unsigned rowId, unsigned columnIndex, char *str); bool UpdateCell(unsigned rowId, unsigned columnIndex, int byteLength, char *data); bool UpdateCellByIndex(unsigned rowIndex, unsigned columnIndex, int value); bool UpdateCellByIndex(unsigned rowIndex, unsigned columnIndex, char *str); bool UpdateCellByIndex(unsigned rowIndex, unsigned columnIndex, int byteLength, char *data); /// Note this is much less efficient to call than GetRow, then working with the cells directly /// Numeric, string, binary void GetCellValueByIndex(unsigned rowIndex, unsigned columnIndex, int *output); void GetCellValueByIndex(unsigned rowIndex, unsigned columnIndex, char *output); void GetCellValueByIndex(unsigned rowIndex, unsigned columnIndex, char *output, int *outputLength); /// Gets a row. More efficient to do this and access Row::cells than to repeatedly call GetCell. /// You can also update cells in rows from this function. /// \param[in] rowId The ID of the row /// \return The desired row, or 0 if no such row. Row* GetRowByID(unsigned rowId) const; /// Gets a row at a specific index /// rowIndex should be less than GetRowCount() /// \param[in] rowIndex The index of the row /// \param[out] key The ID of the row returned /// \return The desired row, or 0 if no such row. Row* GetRowByIndex(unsigned rowIndex, unsigned *key) const; /// \brief Queries the table, optionally returning only a subset of columns and rows. /// \param[in] columnSubset An array of column indices. Only columns in this array are returned. Pass 0 for all columns /// \param[in] numColumnSubset The number of elements in \a columnSubset /// \param[in] inclusionFilters An array of FilterQuery. All filters must pass for the row to be returned. /// \param[in] numInclusionFilters The number of elements in \a inclusionFilters /// \param[in] rowIds An arrow of row IDs. Only these rows with these IDs are returned. Pass 0 for all rows. /// \param[in] numRowIDs The number of elements in \a rowIds /// \param[out] result The result of the query. If no rows are returned, the table will only have columns. void QueryTable(unsigned *columnIndicesSubset, unsigned numColumnSubset, FilterQuery *inclusionFilters, unsigned numInclusionFilters, unsigned *rowIds, unsigned numRowIDs, Table *result); /// \brief Sorts the table by rows /// You can sort the table in ascending or descending order on one or more columns /// Columns have precedence in the order they appear in the \a sortQueries array /// If a row cell on column n has the same value as a a different row on column n, then the row will be compared on column n+1 /// \param[in] sortQueries A list of SortQuery structures, defining the sorts to perform on the table /// \param[in] numColumnSubset The number of elements in \a numSortQueries /// \param[out] out The address of an array of Rows, which will receive the sorted output. The array must be long enough to contain all returned rows, up to GetRowCount() void SortTable(Table::SortQuery *sortQueries, unsigned numSortQueries, Table::Row** out); /// Frees all memory in the table. void Clear(void); /// Prints out the names of all the columns /// \param[out] out A pointer to an array of bytes which will hold the output. /// \param[in] outLength The size of the \a out array /// \param[in] columnDelineator What character to print to delineate columns void PrintColumnHeaders(char *out, int outLength, char columnDelineator) const; /// Writes a text representation of the row to \a out /// \param[out] out A pointer to an array of bytes which will hold the output. /// \param[in] outLength The size of the \a out array /// \param[in] columnDelineator What character to print to delineate columns /// \param[in] printDelineatorForBinary Binary output is not printed. True to still print the delineator. /// \param[in] inputRow The row to print void PrintRow(char *out, int outLength, char columnDelineator, bool printDelineatorForBinary, Table::Row* inputRow) const; /// Direct access to make things easier DataStructures::List& GetColumns(void); /// Direct access to make things easier DataStructures::BPlusTree& GetRows(void); /// Get the head of a linked list containing all the row data DataStructures::Page * GetListHead(void); /// Get the first free row id. /// This could be made more efficient. unsigned GetAvailableRowId(void) const; protected: Table::Row* AddRowColumns(unsigned rowId, Row *row, DataStructures::List columnIndices); void DeleteRow(Row *row); void QueryRow(DataStructures::List &inclusionFilterColumnIndices, DataStructures::List &columnIndicesToReturn, unsigned key, Table::Row* row, FilterQuery *inclusionFilters, Table *result); // 16 is arbitrary and is the order of the BPlus tree. Higher orders are better for searching while lower orders are better for // Insertions and deletions. DataStructures::BPlusTree rows; // Columns in the table. DataStructures::List columns; }; } #ifdef _MSC_VER #pragma warning( pop ) #endif #endif