#include "WblGenericZone.h" #include "Player.h" void WblGenericZone::OnFireEventServerSide(Entity* self, Entity* sender, std::string args, int32_t param1, int32_t param2, int32_t param3) { if (args == m_WblAbortMsg) { if (!sender) return; auto player = dynamic_cast(sender); if (player) player->SendToZone(m_WblMainZone); } }