#pragma once #include "CppScripts.h" class BaseEnemyApe : public CppScripts::Script { public: void OnStartup(Entity *self) override; void OnDie(Entity *self, Entity *killer) override; void OnSkillCast(Entity *self, uint32_t skillID) override; void OnHit(Entity *self, Entity *attacker) override; void OnTimerDone(Entity *self, std::string timerName) override; void OnFireEventServerSide(Entity *self, Entity *sender, std::string args, int32_t param1, int32_t param2, int32_t param3) override; private: static void StunApe(Entity* self, bool stunState); };