#pragma once #include "dCommonVars.h" #include "Entity.h" #include "GUID.h" #include "Component.h" #include "eReplicaComponentType.h" struct MusicCue { std::string name; uint32_t result; float boredomTime; MusicCue(std::string name, float boredomTime = -1.0, uint32_t result = 1){ this->name = name; this->result = result; this->boredomTime = boredomTime; }; void Serialize(RakNet::BitStream* outBitStream); }; struct MusicParameter { std::string name; float value; MusicParameter(std::string name, float value = 0.0){ this->name = name; this->value = value; } void Serialize(RakNet::BitStream* outBitStream); }; struct GUIDResults{ GUID guid; uint32_t result; GUIDResults(std::string guidString, uint32_t result = 1){ this->guid = GUID(guidString); this->result = result; } void Serialize(RakNet::BitStream* outBitStream); }; struct MixerProgram{ std::string name; uint32_t result; MixerProgram(std::string name, uint32_t result = 0){ this->name = name; this->result = result; } void Serialize(RakNet::BitStream* outBitStream); }; class SoundTriggerComponent : public Component { public: static const eReplicaComponentType ComponentType = eReplicaComponentType::SOUND_TRIGGER; explicit SoundTriggerComponent(Entity* parent); void Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags); void ActivateMusicCue(const std::string& name, float bordemTime = -1.0); void DeactivateMusicCue(const std::string& name); private: std::vector m_MusicCues = {}; std::vector m_MusicParameters = {}; std::vector m_2DAmbientSounds = {}; std::vector m_3DAmbientSounds = {}; std::vector m_MixerPrograms = {}; bool m_Dirty = false; };