#pragma once #include "Behavior.h" class DarkInspirationBehavior final : public Behavior { public: /* * Inherited */ explicit DarkInspirationBehavior(const uint32_t behaviorId) : Behavior(behaviorId) { } void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override; void Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override; void Load() override; private: Behavior* m_ActionIfFactionMatches; uint32_t m_FactionList; };