#pragma once #include "Behavior.h" class BlockBehavior final : public Behavior { public: int32_t m_numAttacksCanBlock; /* * Inherited */ explicit BlockBehavior(const uint32_t behaviorId) : Behavior(behaviorId) { } void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override; void Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override; void UnCast(BehaviorContext* context, BehaviorBranchContext branch) override; void Timer(BehaviorContext* context, BehaviorBranchContext branch, LWOOBJID second) override; void End(BehaviorContext* context, BehaviorBranchContext branch, LWOOBJID second) override; void Load() override; };