#pragma once // Custom Classes #include "CDTable.h" struct CDSkillBehavior { uint32_t skillID; //!< The Skill ID of the skill UNUSED(uint32_t locStatus); //!< ?? uint32_t behaviorID; //!< The Behavior ID of the skill uint32_t imaginationcost; //!< The imagination cost of the skill uint32_t cooldowngroup; //!< The cooldown group ID of the skill float cooldown; //!< The cooldown time of the skill UNUSED(bool isNpcEditor); //!< ??? UNUSED(uint32_t skillIcon); //!< The Skill Icon ID UNUSED(std::string oomSkillID); //!< ??? UNUSED(uint32_t oomBehaviorEffectID); //!< ??? UNUSED(uint32_t castTypeDesc); //!< The cast type description(?) UNUSED(uint32_t imBonusUI); //!< The imagination bonus of the skill UNUSED(nint32_t lifeBonusUI); //!< The life bonus of the skill UNUSED(uint32_t armorBonusUI); //!< The armor bonus of the skill UNUSED(uint32_t damageUI); //!< ??? UNUSED(bool hideIcon); //!< Whether or not to show the icon UNUSED(bool localize); //!< ??? UNUSED(std::string gate_version); //!< ??? UNUSED(uint32_t cancelType); //!< The cancel type (?) }; class CDSkillBehaviorTable : public CDTable> { public: void LoadValuesFromDatabase(); // Gets an entry by skillID const CDSkillBehavior& GetSkillByID(uint32_t skillID); };