#pragma once #ifndef __EANINMATIONFLAGS__H__ #define __EANINMATIONFLAGS__H__ #include enum class eAnimationFlags : uint32_t { IDLE_INVALID = 0, // made up, for internal use!!! IDLE_BASIC, IDLE_SWIM, IDLE_CARRY, IDLE_SWORD, IDLE_HAMMER, IDLE_SPEAR, IDLE_PISTOL, IDLE_BOW, IDLE_COMBAT, IDLE_JETPACK, IDLE_HORSE, IDLE_SG, IDLE_ORGAN, IDLE_SKATEBOARD, IDLE_DAREDEVIL, IDLE_SAMURAI, IDLE_SUMMONER, IDLE_BUCCANEER, IDLE_MISC, IDLE_NINJA, IDLE_MISC1, IDLE_MISC2, IDLE_MISC3, IDLE_MISC4, IDLE_MISC5, IDLE_MISC6, IDLE_MISC7, IDLE_MISC8, IDLE_MISC9, IDLE_MISC10, IDLE_MISC11, IDLE_MISC12 }; #endif //!__EANINMATIONFLAGS__H__