#include "RaceMaelstromGeiser.h" #include "GameMessages.h" #include "PossessableComponent.h" #include "PossessorComponent.h" #include "EntityManager.h" #include "RacingControlComponent.h" #include "dZoneManager.h" void RaceMaelstromGeiser::OnStartup(Entity* self) { self->SetVar(u"AmFiring", false); self->AddTimer("downTime", self->GetVar(u"startTime")); self->SetProximityRadius(15, "deathZone"); } void RaceMaelstromGeiser::OnProximityUpdate(Entity* self, Entity* entering, std::string name, std::string status) { if (!entering->IsPlayer() || name != "deathZone" || status != "ENTER") { return; } if (!self->GetVar(u"AmFiring")) { return; } auto* possessableComponent = entering->GetComponent(); Entity* vehicle; Entity* player; if (possessableComponent != nullptr) { player = EntityManager::Instance()->GetEntity(possessableComponent->GetPossessor()); if (player == nullptr) { return; } vehicle = entering; } else if (entering->IsPlayer()) { auto* possessorComponent = entering->GetComponent(); if (possessorComponent == nullptr) { return; } vehicle = EntityManager::Instance()->GetEntity(possessorComponent->GetPossessable()); if (vehicle == nullptr) { return; } player = entering; } else { return; } GameMessages::SendDie(vehicle, self->GetObjectID(), LWOOBJID_EMPTY, true, VIOLENT, u"", 0, 0, 0, true, false, 0); auto* zoneController = dZoneManager::Instance()->GetZoneControlObject(); auto* racingControlComponent = zoneController->GetComponent(); if (racingControlComponent != nullptr) { racingControlComponent->OnRequestDie(player); } } void RaceMaelstromGeiser::OnTimerDone(Entity* self, std::string timerName) { if (timerName == "downTime") { GameMessages::SendPlayFXEffect(self->GetObjectID(), 4048, u"rebuild_medium", "geiser", LWOOBJID_EMPTY, 1, 1, true); self->AddTimer("buildUpTime", 1); } else if (timerName == "buildUpTime") { self->SetVar(u"AmFiring", true); self->AddTimer("killTime", 1.5f); } else if (timerName == "killTime") { GameMessages::SendStopFXEffect(self, true, "geiser"); self->SetVar(u"AmFiring", false); self->AddTimer("downTime", 3.0); } }