#include "GfParrotCrash.h" #include "SkillComponent.h" #include "Entity.h" #include "dLogger.h" void GfParrotCrash::OnFireEventServerSide(Entity* self, Entity* sender, std::string args, int32_t param1, int32_t param2, int32_t param3) { auto* skillComponent = self->GetComponent(); if (args == "Slow") { skillComponent->CalculateBehavior(m_SlowSkillID, m_SlowBehaviorID, sender->GetObjectID()); } else if (args == "Unslow") { skillComponent->CalculateBehavior(m_UnslowSkillID, m_UnslowBehaviorID, sender->GetObjectID()); } }