#pragma once #include "AmTemplateSkillVolume.h" class NjWuNPC : public AmTemplateSkillVolume { void OnMissionDialogueOK(Entity* self, Entity* target, int missionID, MissionState missionState) override; const uint32_t m_MainDragonMissionID = 2040; const std::vector m_SubDragonMissionIDs = { 2064, 2065, 2066, 2067 }; // Groups and variables const std::string m_DragonChestGroup = "DragonEmblemChest"; const std::string m_DragonStatueGroup = "Minidragons"; const std::u16string m_ShowChestNotification = u"showChest"; };