#include "SpawnShrakeServer.h" #include "Entity.h" void SpawnShrakeServer::SetVariables(Entity* self) { self->SetVar(u"petLOT", 12434); self->SetVar(u"petType", "shrake"); self->SetVar(u"maxPets", 3); self->SetVar(u"spawnAnim", u"mf_u_g_TT_spawn-1"); self->SetVar(u"spawnCinematic", u"ParadoxPet"); }