#include "NtCombatChallengeDummy.h" #include "EntityManager.h" void NtCombatChallengeDummy::OnDie(Entity* self, Entity* killer) { const auto challengeObjectID = self->GetVar(u"challengeObjectID"); auto* challengeObject = EntityManager::Instance()->GetEntity(challengeObjectID); if (challengeObject != nullptr) { for (CppScripts::Script* script : CppScripts::GetEntityScripts(challengeObject)) { script->OnDie(challengeObject, killer); } } } void NtCombatChallengeDummy::OnHitOrHealResult(Entity* self, Entity* attacker, int32_t damage) { const auto challengeObjectID = self->GetVar(u"challengeObjectID"); auto* challengeObject = EntityManager::Instance()->GetEntity(challengeObjectID); if (challengeObject != nullptr) { for (CppScripts::Script* script : CppScripts::GetEntityScripts(challengeObject)) { script->OnHitOrHealResult(challengeObject, attacker, damage); } } }