#include "BankInteractServer.h" #include "GameMessages.h" void BankInteractServer::OnUse(Entity* self, Entity* user) { AMFArrayValue args; AMFStringValue* bank = new AMFStringValue(); bank->SetStringValue("bank"); args.InsertValue("state", bank); GameMessages::SendUIMessageServerToSingleClient(user, user->GetSystemAddress(), "pushGameState", &args); } void BankInteractServer::OnFireEventServerSide(Entity* self, Entity* sender, std::string args, int32_t param1, int32_t param2, int32_t param3) { if (args == "ToggleBank") { AMFArrayValue args; args.InsertValue("visible", new AMFFalseValue()); GameMessages::SendUIMessageServerToSingleClient(sender, sender->GetSystemAddress(), "ToggleBank", &args); GameMessages::SendNotifyClientObject(self->GetObjectID(), u"CloseBank", 0, 0, LWOOBJID_EMPTY, "", sender->GetSystemAddress()); } }