cmake_minimum_required(VERSION 3.14) project(Darkflame) include(CTest) # Read variables from file FILE(READ "${CMAKE_SOURCE_DIR}/CMakeVariables.txt" variables) string(REPLACE "\\\n" "" variables ${variables}) string(REPLACE "\n" ";" variables ${variables}) # Set the cmake variables, formatted as "VARIABLE #" in variables foreach(variable ${variables}) # If the string contains a #, skip it if(NOT "${variable}" MATCHES "#") # Split the variable into name and value string(REPLACE "=" ";" variable ${variable}) # Check that the length of the variable is 2 (name and value) list(LENGTH variable length) if(${length} EQUAL 2) list(GET variable 0 variable_name) list(GET variable 1 variable_value) # Set the variable set(${variable_name} ${variable_value}) # Add compiler definition set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -D${variable_name}=${variable_value}") message(STATUS "Variable: ${variable_name} = ${variable_value}") endif() endif() endforeach() # On windows it's better to build this from source, as there's no way FindZLIB is gonna find it if(NOT WIN32) find_package(ZLIB REQUIRED) endif() # Fetch External (Non-Submodule) Libraries if(WIN32) include(FetchContent) FetchContent_Declare( zlib URL https://github.com/madler/zlib/archive/refs/tags/v1.2.11.zip URL_HASH MD5=9d6a627693163bbbf3f26403a3a0b0b1 ) FetchContent_MakeAvailable(zlib) set(ZLIB_INCLUDE_DIRS ${zlib_SOURCE_DIR} ${zlib_BINARY_DIR}) set_target_properties(zlib PROPERTIES INTERFACE_INCLUDE_DIRECTORIES "${ZLIB_INCLUDE_DIRS}") # Why? add_library(ZLIB::ZLIB ALIAS zlib) # You're welcome endif(WIN32) if(UNIX AND NOT APPLE) include(FetchContent) if (__include_backtrace__ AND __compile_backtrace__) FetchContent_Declare( backtrace GIT_REPOSITORY https://github.com/ianlancetaylor/libbacktrace.git ) FetchContent_MakeAvailable(backtrace) if (NOT EXISTS ${backtrace_SOURCE_DIR}/.libs) set(backtrace_make_cmd "${backtrace_SOURCE_DIR}/configure --prefix=\"/usr\" --enable-shared --with-system-libunwind") execute_process( COMMAND bash -c "cd ${backtrace_SOURCE_DIR} && ${backtrace_make_cmd} && make && cd ${CMAKE_SOURCE_DIR}" ) endif() link_directories(${backtrace_SOURCE_DIR}/.libs/) include_directories(${backtrace_SOURCE_DIR}) endif() endif() # Set the version set(PROJECT_VERSION "${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR}.${PROJECT_VERSION_PATCH}") set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -DPROJECT_VERSION=${PROJECT_VERSION}") # Echo the version message(STATUS "Version: ${PROJECT_VERSION}") set(CMAKE_CXX_STANDARD 17) if(WIN32) add_compile_definitions(_CRT_SECURE_NO_WARNINGS) endif(WIN32) # Our output dir set(CMAKE_BINARY_DIR ${PROJECT_BINARY_DIR}) # Create a /res directory make_directory(${CMAKE_BINARY_DIR}/res) # Create a /locale directory make_directory(${CMAKE_BINARY_DIR}/locale) # Create a /logs directory make_directory(${CMAKE_BINARY_DIR}/logs) # Copy ini files on first build if (NOT EXISTS ${PROJECT_BINARY_DIR}/authconfig.ini) configure_file( ${CMAKE_SOURCE_DIR}/resources/authconfig.ini ${PROJECT_BINARY_DIR}/authconfig.ini COPYONLY ) endif() if (NOT EXISTS ${PROJECT_BINARY_DIR}/chatconfig.ini) configure_file( ${CMAKE_SOURCE_DIR}/resources/chatconfig.ini ${PROJECT_BINARY_DIR}/chatconfig.ini COPYONLY ) endif() if (NOT EXISTS ${PROJECT_BINARY_DIR}/worldconfig.ini) configure_file( ${CMAKE_SOURCE_DIR}/resources/worldconfig.ini ${PROJECT_BINARY_DIR}/worldconfig.ini COPYONLY ) endif() if (NOT EXISTS ${PROJECT_BINARY_DIR}/masterconfig.ini) configure_file( ${CMAKE_SOURCE_DIR}/resources/masterconfig.ini ${PROJECT_BINARY_DIR}/masterconfig.ini COPYONLY ) endif() # Copy files to output configure_file("${CMAKE_SOURCE_DIR}/vanity/CREDITS.md" "${CMAKE_BINARY_DIR}/vanity/CREDITS.md" COPYONLY) configure_file("${CMAKE_SOURCE_DIR}/vanity/INFO.md" "${CMAKE_BINARY_DIR}/vanity/INFO.md" COPYONLY) configure_file("${CMAKE_SOURCE_DIR}/vanity/TESTAMENT.md" "${CMAKE_BINARY_DIR}/vanity/TESTAMENT.md" COPYONLY) configure_file("${CMAKE_SOURCE_DIR}/vanity/NPC.xml" "${CMAKE_BINARY_DIR}/vanity/NPC.xml" COPYONLY) # 3rdparty includes include_directories(${PROJECT_SOURCE_DIR}/thirdparty/raknet/Source/) if(APPLE) include_directories(/usr/local/include/) endif(APPLE) include_directories(${PROJECT_SOURCE_DIR}/thirdparty/tinyxml2/) include_directories(${PROJECT_SOURCE_DIR}/thirdparty/recastnavigation/Recast/Include) include_directories(${PROJECT_SOURCE_DIR}/thirdparty/recastnavigation/Detour/Include) include_directories(${ZLIB_INCLUDE_DIRS}) # Bcrypt if (NOT WIN32) include_directories(${PROJECT_SOURCE_DIR}/thirdparty/libbcrypt) include_directories(${PROJECT_SOURCE_DIR}/thirdparty/libbcrypt/include/bcrypt) else () include_directories(${PROJECT_SOURCE_DIR}/thirdparty/libbcrypt/include) endif () # Our includes include_directories(${PROJECT_BINARY_DIR}) include_directories(${PROJECT_SOURCE_DIR}/dChatFilter/) include_directories(${PROJECT_SOURCE_DIR}/dCommon/) include_directories(${PROJECT_SOURCE_DIR}/dGame/) include_directories(${PROJECT_SOURCE_DIR}/dGame/dBehaviors) include_directories(${PROJECT_SOURCE_DIR}/dGame/dComponents) include_directories(${PROJECT_SOURCE_DIR}/dGame/dGameMessages) include_directories(${PROJECT_SOURCE_DIR}/dGame/dInventory) include_directories(${PROJECT_SOURCE_DIR}/dGame/dMission) include_directories(${PROJECT_SOURCE_DIR}/dGame/dEntity) include_directories(${PROJECT_SOURCE_DIR}/dGame/dUtilities) include_directories(${PROJECT_SOURCE_DIR}/dPhysics/) include_directories(${PROJECT_SOURCE_DIR}/dZoneManager/) include_directories(${PROJECT_SOURCE_DIR}/dDatabase/) include_directories(${PROJECT_SOURCE_DIR}/dDatabase/Tables/) include_directories(${PROJECT_SOURCE_DIR}/thirdparty/SQLite/) include_directories(${PROJECT_SOURCE_DIR}/thirdparty/cpplinq/) include_directories(${PROJECT_SOURCE_DIR}/dNet/) include_directories(${PROJECT_SOURCE_DIR}/dScripts/) # Lib folders: link_directories(${PROJECT_BINARY_DIR}) # Third-Party libraries add_subdirectory(thirdparty) # Source Code file( GLOB SOURCES LIST_DIRECTORIES false RELATIVE "${CMAKE_CURRENT_SOURCE_DIR}" ${PROJECT_SOURCE_DIR}/dWorldServer/*.cpp ) # Source Code for AuthServer file( GLOB SOURCES_AUTH LIST_DIRECTORIES false RELATIVE "${CMAKE_CURRENT_SOURCE_DIR}" ${PROJECT_SOURCE_DIR}/dAuthServer/*.cpp ) # Source Code for MasterServer file( GLOB SOURCES_MASTER LIST_DIRECTORIES false RELATIVE "${CMAKE_CURRENT_SOURCE_DIR}" ${PROJECT_SOURCE_DIR}/dMasterServer/*.cpp ) # Source Code for ChatServer file( GLOB SOURCES_CHAT LIST_DIRECTORIES false RELATIVE "${CMAKE_CURRENT_SOURCE_DIR}" ${PROJECT_SOURCE_DIR}/dChatServer/*.cpp ) # Source Code for dCommon file( GLOB SOURCES_DCOMMON LIST_DIRECTORIES false RELATIVE "${CMAKE_CURRENT_SOURCE_DIR}" ${PROJECT_SOURCE_DIR}/dCommon/*.cpp ) # Source Code for dChatFilter file( GLOB SOURCES_DCHATFILTER LIST_DIRECTORIES false RELATIVE "${CMAKE_CURRENT_SOURCE_DIR}" ${PROJECT_SOURCE_DIR}/dChatFilter/*.cpp ) # Source Code for dDatabase file( GLOB SOURCES_DDATABASE LIST_DIRECTORIES false RELATIVE "${CMAKE_CURRENT_SOURCE_DIR}" ${PROJECT_SOURCE_DIR}/dDatabase/*.cpp ${PROJECT_SOURCE_DIR}/dDatabase/Tables/*.cpp ) file( GLOB HEADERS_DDATABASE LIST_DIRECTORIES false ${PROJECT_SOURCE_DIR}/dDatabase/*.h ${PROJECT_SOURCE_DIR}/dDatabase/Tables/*.h ${PROJECT_SOURCE_DIR}/thirdparty/SQLite/*.h ) file( GLOB HEADERS_DZONEMANAGER LIST_DIRECTORIES false ${PROJECT_SOURCE_DIR}/dZoneManager/*.h ) file( GLOB HEADERS_DCOMMON LIST_DIRECTORIES false ${PROJECT_SOURCE_DIR}/dCommon/*.h ) file( GLOB HEADERS_DGAME LIST_DIRECTORIES false ${PROJECT_SOURCE_DIR}/dGame/Entity.h ${PROJECT_SOURCE_DIR}/dGame/dGameMessages/GameMessages.h ${PROJECT_SOURCE_DIR}/dGame/EntityManager.h ${PROJECT_SOURCE_DIR}/dScripts/CppScripts.h ) # Source Code for dNet file( GLOB SOURCES_DNET LIST_DIRECTORIES false RELATIVE "${CMAKE_CURRENT_SOURCE_DIR}" ${PROJECT_SOURCE_DIR}/dNet/*.cpp ) # Source Code for dGame file( GLOB SOURCES_DGAME LIST_DIRECTORIES false RELATIVE "${CMAKE_CURRENT_SOURCE_DIR}" ${PROJECT_SOURCE_DIR}/dGame/*.cpp ${PROJECT_SOURCE_DIR}/dGame/dBehaviors/*.cpp ${PROJECT_SOURCE_DIR}/dGame/dComponents/*.cpp ${PROJECT_SOURCE_DIR}/dGame/dGameMessages/*.cpp ${PROJECT_SOURCE_DIR}/dGame/dInventory/*.cpp ${PROJECT_SOURCE_DIR}/dGame/dMission/*.cpp ${PROJECT_SOURCE_DIR}/dGame/dEntity/*.cpp ${PROJECT_SOURCE_DIR}/dGame/dUtilities/*.cpp ${PROJECT_SOURCE_DIR}/dScripts/*.cpp ) # Source Code for dZoneManager file( GLOB SOURCES_DZM LIST_DIRECTORIES false RELATIVE "${CMAKE_CURRENT_SOURCE_DIR}" ${PROJECT_SOURCE_DIR}/dZoneManager/*.cpp ) # Source Code for dPhysics file( GLOB SOURCES_DPHYSICS LIST_DIRECTORIES false RELATIVE "${CMAKE_CURRENT_SOURCE_DIR}" ${PROJECT_SOURCE_DIR}/dPhysics/*.cpp ) if(MSVC) # Skip warning for invalid conversion from size_t to uint32_t for all targets below for now add_compile_options("/wd4267") endif(MSVC) # Our static libraries: add_library(dCommon ${SOURCES_DCOMMON}) add_library(dChatFilter ${SOURCES_DCHATFILTER}) add_library(dDatabase ${SOURCES_DDATABASE}) add_library(dNet ${SOURCES_DNET}) add_library(dGame ${SOURCES_DGAME}) add_library(dZoneManager ${SOURCES_DZM}) add_library(dPhysics ${SOURCES_DPHYSICS}) target_link_libraries(dDatabase sqlite3) target_link_libraries(dNet dCommon) #Needed because otherwise linker errors occur. target_link_libraries(dCommon ZLIB::ZLIB) target_link_libraries(dCommon libbcrypt) target_link_libraries(dDatabase mariadbConnCpp) target_link_libraries(dNet dDatabase) target_link_libraries(dGame dDatabase) target_link_libraries(dChatFilter dDatabase) if(WIN32) target_link_libraries(raknet ws2_32) endif(WIN32) # Our executables: add_executable(WorldServer ${SOURCES}) add_executable(AuthServer ${SOURCES_AUTH}) add_executable(MasterServer ${SOURCES_MASTER}) add_executable(ChatServer ${SOURCES_CHAT}) # Add out precompiled headers target_precompile_headers( dGame PRIVATE ${HEADERS_DGAME} ) target_precompile_headers( dZoneManager PRIVATE ${HEADERS_DZONEMANAGER} ) # Need to specify to use the CXX compiler language here or else we get errors including . target_precompile_headers( dDatabase PRIVATE "$<$:${HEADERS_DDATABASE}>" ) target_precompile_headers( dCommon PRIVATE ${HEADERS_DCOMMON} ) target_precompile_headers( tinyxml2 PRIVATE "$<$:${PROJECT_SOURCE_DIR}/thirdparty/tinyxml2/tinyxml2.h>" ) # Target libraries to link to: target_link_libraries(WorldServer dCommon) target_link_libraries(WorldServer dChatFilter) target_link_libraries(WorldServer dDatabase) target_link_libraries(WorldServer dNet) target_link_libraries(WorldServer dGame) target_link_libraries(WorldServer dZoneManager) target_link_libraries(WorldServer dPhysics) target_link_libraries(WorldServer detour) target_link_libraries(WorldServer recast) target_link_libraries(WorldServer raknet) target_link_libraries(WorldServer mariadbConnCpp) if(UNIX) if(NOT APPLE AND __include_backtrace__) target_link_libraries(WorldServer backtrace) target_link_libraries(MasterServer backtrace) target_link_libraries(AuthServer backtrace) target_link_libraries(ChatServer backtrace) endif() endif(UNIX) target_link_libraries(WorldServer tinyxml2) # Target libraries for Auth: target_link_libraries(AuthServer dCommon) target_link_libraries(AuthServer dDatabase) target_link_libraries(AuthServer dNet) target_link_libraries(AuthServer raknet) target_link_libraries(AuthServer mariadbConnCpp) if(UNIX) target_link_libraries(AuthServer pthread) target_link_libraries(AuthServer dl) endif(UNIX) # Target libraries for Master: target_link_libraries(MasterServer dCommon) target_link_libraries(MasterServer dDatabase) target_link_libraries(MasterServer dNet) target_link_libraries(MasterServer raknet) target_link_libraries(MasterServer mariadbConnCpp) if(UNIX) target_link_libraries(MasterServer pthread) target_link_libraries(MasterServer dl) endif(UNIX) # Target libraries for Chat: target_link_libraries(ChatServer dCommon) target_link_libraries(ChatServer dChatFilter) target_link_libraries(ChatServer dDatabase) target_link_libraries(ChatServer dNet) target_link_libraries(ChatServer raknet) target_link_libraries(ChatServer mariadbConnCpp) if(UNIX) target_link_libraries(ChatServer pthread) target_link_libraries(ChatServer dl) endif(UNIX) # Compiler flags: # Disabled deprecated warnings as the MySQL includes have deprecated code in them. # Disabled misleading indentation as DL_LinkedList from RakNet has a weird indent. # Disabled no-register # Disabled unknown pragmas because Linux doesn't understand Windows pragmas. if(UNIX) if(APPLE) set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=gnu++17 -O2 -Wuninitialized -D_GLIBCXX_USE_CXX11_ABI=0 -D_GLIBCXX_USE_CXX17_ABI=0 -fPIC") else() set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=gnu++17 -O2 -Wuninitialized -D_GLIBCXX_USE_CXX11_ABI=0 -D_GLIBCXX_USE_CXX17_ABI=0 -static-libgcc -fPIC") endif() if (__dynamic) set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -rdynamic") endif() if (__ggdb) set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -ggdb") endif() set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -std=c99 -O2 -fPIC") endif(UNIX) if(WIN32) add_dependencies(MasterServer WorldServer) add_dependencies(MasterServer AuthServer) add_dependencies(MasterServer ChatServer) endif() # Finally, add the tests add_subdirectory(tests)