#ifndef __PROPERTYREPUTATION__H__ #define __PROPERTYREPUTATION__H__ #include "PropertyReputationRules.h" /** * Property reputation in a property world (issues #636 and #637; the algorithm is in PropertyReputationRules.h). * Visitors are followed per account once a minute; what they earn the property is written to * property_reputation_visits and added to properties.reputation, which the property lists, the news screen's * "Today's Top Properties" and the dashboard show. Off when property_reputation_enabled is 0. */ namespace PropertyReputation { // The settings (property_reputation_*) PropertyReputationRules::Params LoadParams(); // Called every frame on property worlds; does its work once a minute void Tick(); } #endif //!__PROPERTYREPUTATION__H__