#include "ModelBehaviorComponent.h" #include "Entity.h" #include "ePhysicsBehaviorType.h" ModelBehaviorComponent::ModelBehaviorComponent(Entity* parent) : Component(parent) { m_DirtyModelInfo = true; m_IsPickable = false; m_PhysicsType = ePhysicsBehaviorType::STANDARD; m_OriginalPosition = m_ParentEntity->GetDefaultPosition(); m_OriginalRotation = m_ParentEntity->GetDefaultRotation(); } void ModelBehaviorComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags) { outBitStream->Write(m_DirtyModelInfo || bIsInitialUpdate); if (m_DirtyModelInfo || bIsInitialUpdate) { outBitStream->Write(m_IsPickable); outBitStream->Write(m_PhysicsType); outBitStream->Write(m_OriginalPosition); outBitStream->Write(m_OriginalRotation); if (!bIsInitialUpdate) m_DirtyModelInfo = false; } }