#include "NtVandaServer.h"
#include "InventoryComponent.h"

void NtVandaServer::OnMissionDialogueOK(Entity *self, Entity *target, int missionID, MissionState missionState) {

    // Removes the alien parts after completing the mission
    if (missionID == m_AlienPartMissionID && missionState == MissionState::MISSION_STATE_READY_TO_COMPLETE) {
        auto* inventoryComponent = target->GetComponent<InventoryComponent>();
        for (const auto& alienPartLot : m_AlienPartLots) {
            inventoryComponent->RemoveItem(alienPartLot, 1);
        }
    }
}