#pragma once #include "Behavior.h" class InterruptBehavior final : public Behavior { public: bool m_target; bool m_interruptBlock; /* * Inherited */ explicit InterruptBehavior(const uint32_t behavior_id) : Behavior(behavior_id) { } void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override; void Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override; void Load() override; };