#pragma once #include "Behavior.h" #include class ChainBehavior final : public Behavior { public: std::vector m_behaviors; /* * Inherited */ explicit ChainBehavior(const uint32_t behaviorId) : Behavior(behaviorId) { } void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override; void Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override; void Load() override; };