#include "dCommonVars.h" #include "Entity.h" #include "CDClientManager.h" #include "Game.h" #include "dLogger.h" #include #include #include "CDDestructibleComponentTable.h" #include "CDClientDatabase.h" #include #include "dServer.h" #include "GameMessages.h" #include "EntityManager.h" #include "dZoneManager.h" #include "Zone.h" #include "Spawner.h" #include "UserManager.h" #include "dpWorld.h" #include "Player.h" //Component includes: #include "Component.h" #include "ControllablePhysicsComponent.h" #include "RenderComponent.h" #include "RocketLaunchLupComponent.h" #include "CharacterComponent.h" #include "DestroyableComponent.h" #include "BuffComponent.h" #include "BouncerComponent.h" #include "InventoryComponent.h" #include "LevelProgressionComponent.h" #include "PlayerForcedMovementComponent.h" #include "ScriptComponent.h" #include "SkillComponent.h" #include "SimplePhysicsComponent.h" #include "SwitchComponent.h" #include "PhantomPhysicsComponent.h" #include "RigidbodyPhantomPhysicsComponent.h" #include "MovingPlatformComponent.h" #include "MissionComponent.h" #include "MissionOfferComponent.h" #include "RebuildComponent.h" #include "BuildBorderComponent.h" #include "MovementAIComponent.h" #include "VendorComponent.h" #include "RocketLaunchpadControlComponent.h" #include "PropertyComponent.h" #include "BaseCombatAIComponent.h" #include "PropertyManagementComponent.h" #include "PropertyVendorComponent.h" #include "ProximityMonitorComponent.h" #include "PropertyEntranceComponent.h" #include "ModelComponent.h" #include "ZCompression.h" #include "PetComponent.h" #include "VehiclePhysicsComponent.h" #include "PossessableComponent.h" #include "PossessorComponent.h" #include "ModuleAssemblyComponent.h" #include "RacingControlComponent.h" #include "SoundTriggerComponent.h" #include "ShootingGalleryComponent.h" #include "RailActivatorComponent.h" #include "LUPExhibitComponent.h" Entity::Entity(const LWOOBJID& objectID, EntityInfo info, Entity* parentEntity) { m_ObjectID = objectID; m_TemplateID = info.lot; m_ParentEntity = parentEntity; m_Character = nullptr; m_GMLevel = 0; m_CollectibleID = 0; m_Trigger = nullptr; //new LUTriggers::Trigger(); m_NetworkID = 0; m_Groups = {}; m_OwnerOverride = LWOOBJID_EMPTY; m_Timers = {}; m_ChildEntities = {}; m_ScheduleKiller = nullptr; m_TargetsInPhantom = {}; m_Components = {}; m_DieCallbacks = {}; m_PhantomCollisionCallbacks = {}; m_IsParentChildDirty = true; m_Settings = info.settings; m_NetworkSettings = info.networkSettings; m_DefaultPosition = info.pos; m_DefaultRotation = info.rot; m_Scale = info.scale; m_Spawner = info.spawner; m_SpawnerID = info.spawnerID; m_HasSpawnerNodeID = info.hasSpawnerNodeID; m_SpawnerNodeID = info.spawnerNodeID; if (info.lot != 1) m_PlayerIsReadyForUpdates = true; } Entity::~Entity() { if (m_Character) { m_Character->SaveXMLToDatabase(); } CancelAllTimers(); CancelCallbackTimers(); const auto components = m_Components; for (const auto& pair : components) { delete pair.second; m_Components.erase(pair.first); } for (auto child : m_ChildEntities) { if (child) child->RemoveParent(); } if (m_ParentEntity) { m_ParentEntity->RemoveChild(this); } } void Entity::Initialize() { /** * Setup trigger */ const auto triggerName = GetVarAsString(u"trigger_id"); if (!triggerName.empty()) { std::stringstream ss(triggerName); std::vector tokens; std::string token; while (std::getline(ss, token, ':')) { tokens.push_back(token); } uint32_t sceneID = std::stoi(tokens[0]); uint32_t triggerID = std::stoi(tokens[1]); if (m_Trigger != nullptr) { delete m_Trigger; m_Trigger = nullptr; } m_Trigger = dZoneManager::Instance()->GetZone()->GetTrigger(sceneID, triggerID); if (m_Trigger == nullptr) { m_Trigger = new LUTriggers::Trigger(); } } /** * Setup groups */ const auto groupIDs = GetVarAsString(u"groupID"); if (!groupIDs.empty()) { m_Groups = GeneralUtils::SplitString(groupIDs, ';'); m_Groups.erase(m_Groups.end() - 1); } /** * Set ourselves as a child of our parent */ if (m_ParentEntity != nullptr) { m_ParentEntity->AddChild(this); } // Get the registry table CDComponentsRegistryTable* compRegistryTable = CDClientManager::Instance()->GetTable("ComponentsRegistry"); /** * Special case for BBB models. They have components not corresponding to the registry. */ if (m_TemplateID == 14) { const auto simplePhysicsComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_SIMPLE_PHYSICS); SimplePhysicsComponent* comp = new SimplePhysicsComponent(simplePhysicsComponentID, this); m_Components.insert(std::make_pair(COMPONENT_TYPE_SIMPLE_PHYSICS, comp)); ModelComponent* modelcomp = new ModelComponent(this); m_Components.insert(std::make_pair(COMPONENT_TYPE_MODEL, modelcomp)); RenderComponent* render = new RenderComponent(this); m_Components.insert(std::make_pair(COMPONENT_TYPE_RENDER, render)); auto destroyableComponent = new DestroyableComponent(this); destroyableComponent->SetHealth(1); destroyableComponent->SetMaxHealth(1.0f); destroyableComponent->SetFaction(-1, true); destroyableComponent->SetIsSmashable(true); m_Components.insert(std::make_pair(COMPONENT_TYPE_DESTROYABLE, destroyableComponent)); // We have all our components. return; } /** * Go through all the components and check if this entity has them. * * Not all components are implemented. Some are represented by a nullptr, as they hold no data. */ if (GetParentUser()) { auto missions = new MissionComponent(this); m_Components.insert(std::make_pair(COMPONENT_TYPE_MISSION, missions)); missions->LoadFromXml(m_Character->GetXMLDoc()); } uint32_t petComponentId = compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_PET); if (petComponentId > 0) { m_Components.insert(std::make_pair(COMPONENT_TYPE_PET, new PetComponent(this, petComponentId))); } if (compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_ZONE_CONTROL) > 0) { m_Components.insert(std::make_pair(COMPONENT_TYPE_ZONE_CONTROL, nullptr)); } uint32_t possessableComponentId = compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_POSSESSABLE); if (possessableComponentId > 0) { m_Components.insert(std::make_pair(COMPONENT_TYPE_POSSESSABLE, new PossessableComponent(this, possessableComponentId))); } if (compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_MODULE_ASSEMBLY) > 0) { m_Components.insert(std::make_pair(COMPONENT_TYPE_MODULE_ASSEMBLY, new ModuleAssemblyComponent(this))); } if (compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_RACING_STATS) > 0) { m_Components.insert(std::make_pair(COMPONENT_TYPE_RACING_STATS, nullptr)); } if (compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_EXHIBIT, -1) >= 0) { m_Components.insert(std::make_pair(COMPONENT_TYPE_EXHIBIT, new LUPExhibitComponent(this))); } if (compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_RACING_CONTROL) > 0) { m_Components.insert(std::make_pair(COMPONENT_TYPE_RACING_CONTROL, new RacingControlComponent(this))); } const auto propertyEntranceComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_PROPERTY_ENTRANCE); if (propertyEntranceComponentID > 0) { m_Components.insert(std::make_pair(COMPONENT_TYPE_PROPERTY_ENTRANCE, new PropertyEntranceComponent(propertyEntranceComponentID, this))); } if (compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_CONTROLLABLE_PHYSICS) > 0) { ControllablePhysicsComponent* controllablePhysics = new ControllablePhysicsComponent(this); if (m_Character) { controllablePhysics->LoadFromXml(m_Character->GetXMLDoc()); const auto mapID = Game::server->GetZoneID(); //If we came from another zone, put us in the starting loc if (m_Character->GetZoneID() != Game::server->GetZoneID() || mapID == 1603) { // Exception for Moon Base as you tend to spawn on the roof. NiPoint3 pos; NiQuaternion rot; const auto& targetSceneName = m_Character->GetTargetScene(); auto* targetScene = EntityManager::Instance()->GetSpawnPointEntity(targetSceneName); if (m_Character->HasBeenToWorld(mapID) && targetSceneName.empty()) { pos = m_Character->GetRespawnPoint(mapID); rot = dZoneManager::Instance()->GetZone()->GetSpawnRot(); } else if (targetScene != nullptr) { pos = targetScene->GetPosition(); rot = targetScene->GetRotation(); } else { pos = dZoneManager::Instance()->GetZone()->GetSpawnPos(); rot = dZoneManager::Instance()->GetZone()->GetSpawnRot(); } controllablePhysics->SetPosition(pos); controllablePhysics->SetRotation(rot); } } else { controllablePhysics->SetPosition(m_DefaultPosition); controllablePhysics->SetRotation(m_DefaultRotation); } m_Components.insert(std::make_pair(COMPONENT_TYPE_CONTROLLABLE_PHYSICS, controllablePhysics)); } // If an entity is marked a phantom, simple physics is made into phantom phyics. bool markedAsPhantom = GetVar(u"markedAsPhantom"); const auto simplePhysicsComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_SIMPLE_PHYSICS); if (!markedAsPhantom && simplePhysicsComponentID > 0) { SimplePhysicsComponent* comp = new SimplePhysicsComponent(simplePhysicsComponentID, this); m_Components.insert(std::make_pair(COMPONENT_TYPE_SIMPLE_PHYSICS, comp)); } if (compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_RIGID_BODY_PHANTOM_PHYSICS) > 0) { RigidbodyPhantomPhysicsComponent* comp = new RigidbodyPhantomPhysicsComponent(this); m_Components.insert(std::make_pair(COMPONENT_TYPE_RIGID_BODY_PHANTOM_PHYSICS, comp)); } if (markedAsPhantom || compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_PHANTOM_PHYSICS) > 0) { PhantomPhysicsComponent* phantomPhysics = new PhantomPhysicsComponent(this); phantomPhysics->SetPhysicsEffectActive(false); m_Components.insert(std::make_pair(COMPONENT_TYPE_PHANTOM_PHYSICS, phantomPhysics)); } if (compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_VEHICLE_PHYSICS) > 0) { VehiclePhysicsComponent* vehiclePhysicsComponent = new VehiclePhysicsComponent(this); m_Components.insert(std::make_pair(COMPONENT_TYPE_VEHICLE_PHYSICS, vehiclePhysicsComponent)); vehiclePhysicsComponent->SetPosition(m_DefaultPosition); vehiclePhysicsComponent->SetRotation(m_DefaultRotation); } if (compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_SOUND_TRIGGER, -1) != -1) { auto* comp = new SoundTriggerComponent(this); m_Components.insert(std::make_pair(COMPONENT_TYPE_SOUND_TRIGGER, comp)); } //Also check for the collectible id: m_CollectibleID = GetVarAs(u"collectible_id"); if (compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_BUFF) > 0) { BuffComponent* comp = new BuffComponent(this); m_Components.insert(std::make_pair(COMPONENT_TYPE_BUFF, comp)); } int collectibleComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_COLLECTIBLE); if (collectibleComponentID > 0) { m_Components.insert(std::make_pair(COMPONENT_TYPE_COLLECTIBLE, nullptr)); } /** * Multiple components require the destructible component. */ int buffComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_BUFF); int rebuildComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_REBUILD); int componentID = 0; if (collectibleComponentID > 0) componentID = collectibleComponentID; if (rebuildComponentID > 0) componentID = rebuildComponentID; if (buffComponentID > 0) componentID = buffComponentID; CDDestructibleComponentTable* destCompTable = CDClientManager::Instance()->GetTable("DestructibleComponent"); std::vector destCompData = destCompTable->Query([=](CDDestructibleComponent entry) { return (entry.id == componentID); }); if (buffComponentID > 0 || collectibleComponentID > 0) { DestroyableComponent* comp = new DestroyableComponent(this); if (m_Character) { comp->LoadFromXml(m_Character->GetXMLDoc()); } else { if (componentID > 0) { std::vector destCompData = destCompTable->Query([=](CDDestructibleComponent entry) { return (entry.id == componentID); }); if (destCompData.size() > 0) { if (HasComponent(COMPONENT_TYPE_RACING_STATS)) { destCompData[0].imagination = 60; } comp->SetHealth(destCompData[0].life); comp->SetImagination(destCompData[0].imagination); comp->SetArmor(destCompData[0].armor); comp->SetMaxHealth(destCompData[0].life); comp->SetMaxImagination(destCompData[0].imagination); comp->SetMaxArmor(destCompData[0].armor); comp->SetIsSmashable(destCompData[0].isSmashable); comp->SetLootMatrixID(destCompData[0].LootMatrixIndex); // Now get currency information uint32_t npcMinLevel = destCompData[0].level; uint32_t currencyIndex = destCompData[0].CurrencyIndex; CDCurrencyTableTable* currencyTable = CDClientManager::Instance()->GetTable("CurrencyTable"); std::vector currencyValues = currencyTable->Query([=](CDCurrencyTable entry) { return (entry.currencyIndex == currencyIndex && entry.npcminlevel == npcMinLevel); }); if (currencyValues.size() > 0) { // Set the coins comp->SetMinCoins(currencyValues[0].minvalue); comp->SetMaxCoins(currencyValues[0].maxvalue); } // extraInfo overrides comp->SetIsSmashable(GetVarAs(u"is_smashable") != 0); } } else { comp->SetHealth(1); comp->SetArmor(0); comp->SetMaxHealth(1); comp->SetMaxArmor(0); comp->SetIsSmashable(true); comp->AddFaction(-1); comp->AddFaction(6); //Smashables // A race car has 60 imagination, other entities defaults to 0. comp->SetImagination(HasComponent(COMPONENT_TYPE_RACING_STATS) ? 60 : 0); comp->SetMaxImagination(HasComponent(COMPONENT_TYPE_RACING_STATS) ? 60 : 0); } } if (destCompData.size() > 0) { comp->AddFaction(destCompData[0].faction); std::stringstream ss(destCompData[0].factionList); std::string token; while (std::getline(ss, token, ',')) { if (std::stoi(token) == destCompData[0].faction) continue; if (token != "") { comp->AddFaction(std::stoi(token)); } } } m_Components.insert(std::make_pair(COMPONENT_TYPE_DESTROYABLE, comp)); } if (compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_CHARACTER) > 0 || m_Character) { // Character Component always has a possessor, level, and forced movement components m_Components.insert(std::make_pair(COMPONENT_TYPE_POSSESSOR, new PossessorComponent(this))); // load in the xml for the level auto* levelComp = new LevelProgressionComponent(this); levelComp->LoadFromXml(m_Character->GetXMLDoc()); m_Components.insert(std::make_pair(COMPONENT_TYPE_LEVEL_PROGRESSION, levelComp)); m_Components.insert(std::make_pair(COMPONENT_TYPE_PLAYER_FORCED_MOVEMENT, new PlayerForcedMovementComponent(this))); CharacterComponent* charComp = new CharacterComponent(this, m_Character); charComp->LoadFromXml(m_Character->GetXMLDoc()); m_Components.insert(std::make_pair(COMPONENT_TYPE_CHARACTER, charComp)); } if (compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_INVENTORY) > 0 || m_Character) { InventoryComponent* comp = nullptr; if (m_Character) comp = new InventoryComponent(this, m_Character->GetXMLDoc()); else comp = new InventoryComponent(this); m_Components.insert(std::make_pair(COMPONENT_TYPE_INVENTORY, comp)); } // if this component exists, then we initialize it. it's value is always 0 if (compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_ROCKET_LAUNCH_LUP, -1) != -1) { auto comp = new RocketLaunchLupComponent(this); m_Components.insert(std::make_pair(COMPONENT_TYPE_ROCKET_LAUNCH_LUP, comp)); } /** * This is a bit of a mess */ CDScriptComponentTable* scriptCompTable = CDClientManager::Instance()->GetTable("ScriptComponent"); int32_t scriptComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_SCRIPT, -1); std::string scriptName = ""; bool client = false; if (scriptComponentID > 0 || m_Character) { std::string clientScriptName; if (!m_Character) { CDScriptComponent scriptCompData = scriptCompTable->GetByID(scriptComponentID); scriptName = scriptCompData.script_name; clientScriptName = scriptCompData.client_script_name; } else { scriptName = ""; } if (scriptName != "" || (scriptName == "" && m_Character)) { } else if (clientScriptName != "") { client = true; } else if (!m_Character) { client = true; } } std::string customScriptServer; bool hasCustomServerScript = false; const auto customScriptServerName = GetVarAsString(u"custom_script_server"); const auto customScriptClientName = GetVarAsString(u"custom_script_client"); if (!customScriptServerName.empty()) { customScriptServer = customScriptServerName; hasCustomServerScript = true; } if (!customScriptClientName.empty()) { client = true; } if (hasCustomServerScript && scriptName.empty()) { scriptName = customScriptServer; } if (!scriptName.empty() || client || m_Character || scriptComponentID >= 0) { m_Components.insert(std::make_pair(COMPONENT_TYPE_SCRIPT, new ScriptComponent(this, scriptName, true, client && scriptName.empty()))); } // ZoneControl script if (m_TemplateID == 2365) { CDZoneTableTable* zoneTable = CDClientManager::Instance()->GetTable("ZoneTable"); const auto zoneID = dZoneManager::Instance()->GetZoneID(); const CDZoneTable* zoneData = zoneTable->Query(zoneID.GetMapID()); if (zoneData != nullptr) { int zoneScriptID = zoneData->scriptID; CDScriptComponent zoneScriptData = scriptCompTable->GetByID(zoneScriptID); ScriptComponent* comp = new ScriptComponent(this, zoneScriptData.script_name, true); m_Components.insert(std::make_pair(COMPONENT_TYPE_SCRIPT, comp)); } } if (compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_SKILL, -1) != -1 || m_Character) { SkillComponent* comp = new SkillComponent(this); m_Components.insert(std::make_pair(COMPONENT_TYPE_SKILL, comp)); } const auto combatAiId = compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_BASE_COMBAT_AI); if (combatAiId > 0) { BaseCombatAIComponent* comp = new BaseCombatAIComponent(this, combatAiId); m_Components.insert(std::make_pair(COMPONENT_TYPE_BASE_COMBAT_AI, comp)); } if (int componentID = compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_REBUILD) > 0) { RebuildComponent* comp = new RebuildComponent(this); m_Components.insert(std::make_pair(COMPONENT_TYPE_REBUILD, comp)); CDRebuildComponentTable* rebCompTable = CDClientManager::Instance()->GetTable("RebuildComponent"); std::vector rebCompData = rebCompTable->Query([=](CDRebuildComponent entry) { return (entry.id == rebuildComponentID); }); if (rebCompData.size() > 0) { comp->SetResetTime(rebCompData[0].reset_time); comp->SetCompleteTime(rebCompData[0].complete_time); comp->SetTakeImagination(rebCompData[0].take_imagination); comp->SetInterruptible(rebCompData[0].interruptible); comp->SetSelfActivator(rebCompData[0].self_activator); comp->SetActivityId(rebCompData[0].activityID); comp->SetPostImaginationCost(rebCompData[0].post_imagination_cost); comp->SetTimeBeforeSmash(rebCompData[0].time_before_smash); const auto rebuildResetTime = GetVar(u"rebuild_reset_time"); if (rebuildResetTime != 0.0f) { comp->SetResetTime(rebuildResetTime); if (m_TemplateID == 9483) // Look away! { comp->SetResetTime(comp->GetResetTime() + 25); } } const auto activityID = GetVar(u"activityID"); if (activityID > 0) { comp->SetActivityId(activityID); } const auto compTime = GetVar(u"compTime"); if (compTime > 0) { comp->SetCompleteTime(compTime); } } } if (compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_SWITCH, -1) != -1) { SwitchComponent* comp = new SwitchComponent(this); m_Components.insert(std::make_pair(COMPONENT_TYPE_SWITCH, comp)); } if ((compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_VENDOR) > 0)) { VendorComponent* comp = new VendorComponent(this); m_Components.insert(std::make_pair(COMPONENT_TYPE_VENDOR, comp)); } if (compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_PROPERTY_VENDOR, -1) != -1) { auto* component = new PropertyVendorComponent(this); m_Components.insert_or_assign(COMPONENT_TYPE_PROPERTY_VENDOR, component); } if (compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_PROPERTY_MANAGEMENT, -1) != -1) { auto* component = new PropertyManagementComponent(this); m_Components.insert_or_assign(COMPONENT_TYPE_PROPERTY_MANAGEMENT, component); } if (compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_BOUNCER, -1) != -1) { // you have to determine it like this because all bouncers have a componentID of 0 BouncerComponent* comp = new BouncerComponent(this); m_Components.insert(std::make_pair(COMPONENT_TYPE_BOUNCER, comp)); } if ((compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_RENDER) > 0 && m_TemplateID != 2365) || m_Character) { RenderComponent* render = new RenderComponent(this); m_Components.insert(std::make_pair(COMPONENT_TYPE_RENDER, render)); } if ((compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_MISSION_OFFER) > 0) || m_Character) { m_Components.insert(std::make_pair(COMPONENT_TYPE_MISSION_OFFER, new MissionOfferComponent(this, m_TemplateID))); } if (compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_BUILD_BORDER, -1) != -1) { m_Components.insert(std::make_pair(COMPONENT_TYPE_BUILD_BORDER, new BuildBorderComponent(this))); } // Scripted activity component int scriptedActivityID = compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_SCRIPTED_ACTIVITY); if ((scriptedActivityID > 0)) { m_Components.insert(std::make_pair(COMPONENT_TYPE_SCRIPTED_ACTIVITY, new ScriptedActivityComponent(this, scriptedActivityID))); } if (compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_MODEL, -1) != -1 && !GetComponent()) { m_Components.insert(std::make_pair(COMPONENT_TYPE_MODEL, new ModelComponent(this))); if (m_Components.find(COMPONENT_TYPE_DESTROYABLE) == m_Components.end()) { auto destroyableComponent = new DestroyableComponent(this); destroyableComponent->SetHealth(1); destroyableComponent->SetMaxHealth(1.0f); destroyableComponent->SetFaction(-1, true); destroyableComponent->SetIsSmashable(true); m_Components.insert(std::make_pair(COMPONENT_TYPE_DESTROYABLE, destroyableComponent)); } } PetComponent* petComponent; if (compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_ITEM) > 0 && !TryGetComponent(COMPONENT_TYPE_PET, petComponent) && !HasComponent(COMPONENT_TYPE_MODEL)) { m_Components.insert(std::make_pair(COMPONENT_TYPE_ITEM, nullptr)); } // Shooting gallery component if (compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_SHOOTING_GALLERY) > 0) { m_Components.insert(std::make_pair(COMPONENT_TYPE_SHOOTING_GALLERY, new ShootingGalleryComponent(this))); } if (compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_PROPERTY, -1) != -1) { m_Components.insert(std::make_pair(COMPONENT_TYPE_PROPERTY, new PropertyComponent(this))); } const int rocketId = compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_ROCKET_LAUNCH); if ((rocketId > 0)) { m_Components.insert(std::make_pair(COMPONENT_TYPE_ROCKET_LAUNCH, new RocketLaunchpadControlComponent(this, rocketId))); } const int32_t railComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_RAIL_ACTIVATOR); if (railComponentID > 0) { m_Components.insert(std::make_pair(COMPONENT_TYPE_RAIL_ACTIVATOR, new RailActivatorComponent(this, railComponentID))); } int movementAIID = compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_MOVEMENT_AI); if (movementAIID > 0) { CDMovementAIComponentTable* moveAITable = CDClientManager::Instance()->GetTable("MovementAIComponent"); std::vector moveAIComp = moveAITable->Query([=](CDMovementAIComponent entry) {return (entry.id == movementAIID); }); if (moveAIComp.size() > 0) { MovementAIInfo moveInfo = MovementAIInfo(); moveInfo.movementType = moveAIComp[0].MovementType; moveInfo.wanderChance = moveAIComp[0].WanderChance; moveInfo.wanderRadius = moveAIComp[0].WanderRadius; moveInfo.wanderSpeed = moveAIComp[0].WanderSpeed; moveInfo.wanderDelayMax = moveAIComp[0].WanderDelayMax; moveInfo.wanderDelayMin = moveAIComp[0].WanderDelayMin; bool useWanderDB = GetVar(u"usewanderdb"); if (!useWanderDB) { const auto wanderOverride = GetVarAs(u"wanderRadius"); if (wanderOverride != 0.0f) { moveInfo.wanderRadius = wanderOverride; } } m_Components.insert(std::make_pair(COMPONENT_TYPE_MOVEMENT_AI, new MovementAIComponent(this, moveInfo))); } } else if (petComponentId > 0 || combatAiId > 0 && GetComponent()->GetTetherSpeed() > 0) { MovementAIInfo moveInfo = MovementAIInfo(); moveInfo.movementType = ""; moveInfo.wanderChance = 0; moveInfo.wanderRadius = 16; moveInfo.wanderSpeed = 2.5f; moveInfo.wanderDelayMax = 5; moveInfo.wanderDelayMin = 2; m_Components.insert(std::make_pair(COMPONENT_TYPE_MOVEMENT_AI, new MovementAIComponent(this, moveInfo))); } std::string pathName = GetVarAsString(u"attached_path"); const Path* path = dZoneManager::Instance()->GetZone()->GetPath(pathName); //Check to see if we have an attached path and add the appropiate component to handle it: if (path){ // if we have a moving platform path, then we need a moving platform component if (path->pathType == PathType::MovingPlatform) { MovingPlatformComponent* plat = new MovingPlatformComponent(this, pathName); m_Components.insert(std::make_pair(COMPONENT_TYPE_MOVING_PLATFORM, plat)); // else if we are a movement path } /*else if (path->pathType == PathType::Movement) { auto movementAIcomp = GetComponent(); if (movementAIcomp){ // TODO: set path in existing movementAIComp } else { // TODO: create movementAIcomp and set path } }*/ } int proximityMonitorID = compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_PROXIMITY_MONITOR); if (proximityMonitorID > 0) { CDProximityMonitorComponentTable* proxCompTable = CDClientManager::Instance()->GetTable("ProximityMonitorComponent"); std::vector proxCompData = proxCompTable->Query([=](CDProximityMonitorComponent entry) { return (entry.id == proximityMonitorID); }); if (proxCompData.size() > 0) { std::vector proximityStr = GeneralUtils::SplitString(proxCompData[0].Proximities, ','); ProximityMonitorComponent* comp = new ProximityMonitorComponent(this, std::stoi(proximityStr[0]), std::stoi(proximityStr[1])); m_Components.insert(std::make_pair(COMPONENT_TYPE_PROXIMITY_MONITOR, comp)); } } // Hacky way to trigger these when the object has had a chance to get constructed AddCallbackTimer(0, [this]() { for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) { script->OnStartup(this); } }); if (!m_Character && EntityManager::Instance()->GetGhostingEnabled()) { // Don't ghost what is likely large scene elements if (m_Components.size() == 2 && HasComponent(COMPONENT_TYPE_SIMPLE_PHYSICS) && HasComponent(COMPONENT_TYPE_RENDER)) { goto no_ghosting; } /* Filter for ghosting candidates. * * Don't ghost moving platforms, until we've got proper syncing for those. * Don't ghost big phantom physics triggers, as putting those to sleep might prevent interactions. * Don't ghost property related objects, as the client expects those to always be loaded. */ if ( !EntityManager::IsExcludedFromGhosting(GetLOT()) && !HasComponent(COMPONENT_TYPE_SCRIPTED_ACTIVITY) && !HasComponent(COMPONENT_TYPE_MOVING_PLATFORM) && !HasComponent(COMPONENT_TYPE_PHANTOM_PHYSICS) && !HasComponent(COMPONENT_TYPE_PROPERTY) && !HasComponent(COMPONENT_TYPE_RACING_CONTROL) && !HasComponent(COMPONENT_TYPE_VEHICLE_PHYSICS) ) //if (HasComponent(COMPONENT_TYPE_BASE_COMBAT_AI)) { m_IsGhostingCandidate = true; } if (GetLOT() == 6368) { m_IsGhostingCandidate = true; } // Special case for collectibles in Ninjago if (HasComponent(COMPONENT_TYPE_COLLECTIBLE) && Game::server->GetZoneID() == 2000) { m_IsGhostingCandidate = true; } } no_ghosting: TriggerEvent("OnCreate"); if (m_Character) { auto* controllablePhysicsComponent = GetComponent(); auto* levelComponent = GetComponent(); if (controllablePhysicsComponent && levelComponent) { controllablePhysicsComponent->SetSpeedMultiplier(levelComponent->GetSpeedBase() / 500.0f); } } } bool Entity::operator==(const Entity& other) const { return other.m_ObjectID == m_ObjectID; } bool Entity::operator!=(const Entity& other) const { return other.m_ObjectID != m_ObjectID; } User* Entity::GetParentUser() const { if (!IsPlayer()) { return nullptr; } return static_cast(this)->GetParentUser(); } Component* Entity::GetComponent(int32_t componentID) const { const auto& index = m_Components.find(componentID); if (index == m_Components.end()) { return nullptr; } return index->second; } bool Entity::HasComponent(const int32_t componentId) const { return m_Components.find(componentId) != m_Components.end(); } void Entity::AddComponent(const int32_t componentId, Component* component) { if (HasComponent(componentId)) { return; } m_Components.insert_or_assign(componentId, component); } std::vector Entity::GetScriptComponents() { std::vector comps; for (std::pair p : m_Components) { if (p.first == COMPONENT_TYPE_SCRIPT) { comps.push_back(static_cast(p.second)); } } return comps; } void Entity::Subscribe(LWOOBJID scriptObjId, CppScripts::Script* scriptToAdd, const std::string& notificationName) { if (notificationName == "HitOrHealResult" || notificationName == "Hit") { auto* destroyableComponent = GetComponent(); if (!destroyableComponent) return; destroyableComponent->Subscribe(scriptObjId, scriptToAdd); } } void Entity::Unsubscribe(LWOOBJID scriptObjId, const std::string& notificationName) { if (notificationName == "HitOrHealResult" || notificationName == "Hit") { auto* destroyableComponent = GetComponent(); if (!destroyableComponent) return; destroyableComponent->Unsubscribe(scriptObjId); } } void Entity::SetProximityRadius(float proxRadius, std::string name) { ProximityMonitorComponent* proxMon = GetComponent(); if (!proxMon) { proxMon = new ProximityMonitorComponent(this); m_Components.insert_or_assign(COMPONENT_TYPE_PROXIMITY_MONITOR, proxMon); } proxMon->SetProximityRadius(proxRadius, name); } void Entity::SetProximityRadius(dpEntity* entity, std::string name) { ProximityMonitorComponent* proxMon = GetComponent(); if (!proxMon) { proxMon = new ProximityMonitorComponent(this); m_Components.insert_or_assign(COMPONENT_TYPE_PROXIMITY_MONITOR, proxMon); } proxMon->SetProximityRadius(entity, name); } void Entity::SetGMLevel(uint8_t value) { m_GMLevel = value; if (GetParentUser()) { Character* character = GetParentUser()->GetLastUsedChar(); if (character) { character->SetGMLevel(value); } } CharacterComponent* character = GetComponent(); if (character) character->SetGMLevel(value); GameMessages::SendGMLevelBroadcast(m_ObjectID, value); } void Entity::WriteBaseReplicaData(RakNet::BitStream* outBitStream, eReplicaPacketType packetType) { if (packetType == PACKET_TYPE_CONSTRUCTION) { outBitStream->Write(m_ObjectID); outBitStream->Write(m_TemplateID); if (IsPlayer()) { std::string name = m_Character != nullptr ? m_Character->GetName() : "Invalid"; outBitStream->Write(uint8_t(name.size())); for (size_t i = 0; i < name.size(); ++i) { outBitStream->Write(name[i]); } } else { const auto& name = GetVar(u"npcName"); outBitStream->Write(uint8_t(name.size())); for (size_t i = 0; i < name.size(); ++i) { outBitStream->Write(name[i]); } } outBitStream->Write(0); //Time since created on server const auto& syncLDF = GetVar>(u"syncLDF"); // Only sync for models. if (m_Settings.size() > 0 && (GetComponent() && !GetComponent())) { outBitStream->Write1(); //ldf data RakNet::BitStream settingStream; settingStream.Write(m_Settings.size()); for (LDFBaseData* data : m_Settings) { if (data) { data->WriteToPacket(&settingStream); } } outBitStream->Write(settingStream.GetNumberOfBytesUsed() + 1); outBitStream->Write(0); //no compression used outBitStream->Write(settingStream); } else if (!syncLDF.empty()) { std::vector ldfData; for (const auto& data : syncLDF) { ldfData.push_back(GetVarData(data)); } outBitStream->Write1(); //ldf data RakNet::BitStream settingStream; settingStream.Write(ldfData.size()); for (LDFBaseData* data : ldfData) { if (data) { data->WriteToPacket(&settingStream); } } outBitStream->Write(settingStream.GetNumberOfBytesUsed() + 1); outBitStream->Write(0); //no compression used outBitStream->Write(settingStream); } else { outBitStream->Write0(); //No ldf data } if (m_Trigger != nullptr && m_Trigger->events.size() > 0) { outBitStream->Write1(); } else { outBitStream->Write0(); } if (m_ParentEntity != nullptr || m_SpawnerID != 0) { outBitStream->Write1(); if (m_ParentEntity != nullptr) outBitStream->Write(GeneralUtils::SetBit(m_ParentEntity->GetObjectID(), OBJECT_BIT_CLIENT)); else if (m_Spawner != nullptr && m_Spawner->m_Info.isNetwork) outBitStream->Write(m_SpawnerID); else outBitStream->Write(GeneralUtils::SetBit(m_SpawnerID, OBJECT_BIT_CLIENT)); } else outBitStream->Write0(); outBitStream->Write(m_HasSpawnerNodeID); if (m_HasSpawnerNodeID) outBitStream->Write(m_SpawnerNodeID); //outBitStream->Write0(); //Spawner node id if (m_Scale == 1.0f || m_Scale == 0.0f) outBitStream->Write0(); else { outBitStream->Write1(); outBitStream->Write(m_Scale); } outBitStream->Write0(); //ObjectWorldState if (m_GMLevel != 0) { outBitStream->Write1(); outBitStream->Write(m_GMLevel); } else outBitStream->Write0(); //No GM Level } // Only serialize parent / child info should the info be dirty (changed) or if this is the construction of the entity. outBitStream->Write(m_IsParentChildDirty || packetType == PACKET_TYPE_CONSTRUCTION); if (m_IsParentChildDirty || packetType == PACKET_TYPE_CONSTRUCTION) { m_IsParentChildDirty = false; outBitStream->Write(m_ParentEntity != nullptr); if (m_ParentEntity) { outBitStream->Write(m_ParentEntity->GetObjectID()); outBitStream->Write0(); } outBitStream->Write(m_ChildEntities.size() > 0); if (m_ChildEntities.size() > 0) { outBitStream->Write((uint16_t)m_ChildEntities.size()); for (Entity* child : m_ChildEntities) { outBitStream->Write((uint64_t)child->GetObjectID()); } } } } void Entity::WriteComponents(RakNet::BitStream* outBitStream, eReplicaPacketType packetType) { /** * This has to be done in a specific order. */ bool destroyableSerialized = false; bool bIsInitialUpdate = false; if (packetType == PACKET_TYPE_CONSTRUCTION) bIsInitialUpdate = true; unsigned int flags = 0; PossessableComponent* possessableComponent; if (TryGetComponent(COMPONENT_TYPE_POSSESSABLE, possessableComponent)) { possessableComponent->Serialize(outBitStream, bIsInitialUpdate, flags); } ModuleAssemblyComponent* moduleAssemblyComponent; if (TryGetComponent(COMPONENT_TYPE_MODULE_ASSEMBLY, moduleAssemblyComponent)) { moduleAssemblyComponent->Serialize(outBitStream, bIsInitialUpdate, flags); } ControllablePhysicsComponent* controllablePhysicsComponent; if (TryGetComponent(COMPONENT_TYPE_CONTROLLABLE_PHYSICS, controllablePhysicsComponent)) { controllablePhysicsComponent->Serialize(outBitStream, bIsInitialUpdate, flags); } SimplePhysicsComponent* simplePhysicsComponent; if (TryGetComponent(COMPONENT_TYPE_SIMPLE_PHYSICS, simplePhysicsComponent)) { simplePhysicsComponent->Serialize(outBitStream, bIsInitialUpdate, flags); } RigidbodyPhantomPhysicsComponent* rigidbodyPhantomPhysics; if (TryGetComponent(COMPONENT_TYPE_RIGID_BODY_PHANTOM_PHYSICS, rigidbodyPhantomPhysics)) { rigidbodyPhantomPhysics->Serialize(outBitStream, bIsInitialUpdate, flags); } VehiclePhysicsComponent* vehiclePhysicsComponent; if (TryGetComponent(COMPONENT_TYPE_VEHICLE_PHYSICS, vehiclePhysicsComponent)) { vehiclePhysicsComponent->Serialize(outBitStream, bIsInitialUpdate, flags); } PhantomPhysicsComponent* phantomPhysicsComponent; if (TryGetComponent(COMPONENT_TYPE_PHANTOM_PHYSICS, phantomPhysicsComponent)) { phantomPhysicsComponent->Serialize(outBitStream, bIsInitialUpdate, flags); } SoundTriggerComponent* soundTriggerComponent; if (TryGetComponent(COMPONENT_TYPE_SOUND_TRIGGER, soundTriggerComponent)) { soundTriggerComponent->Serialize(outBitStream, bIsInitialUpdate, flags); } BuffComponent* buffComponent; if (TryGetComponent(COMPONENT_TYPE_BUFF, buffComponent)) { buffComponent->Serialize(outBitStream, bIsInitialUpdate, flags); DestroyableComponent* destroyableComponent; if (TryGetComponent(COMPONENT_TYPE_DESTROYABLE, destroyableComponent)) { destroyableComponent->Serialize(outBitStream, bIsInitialUpdate, flags); } destroyableSerialized = true; } if (HasComponent(COMPONENT_TYPE_COLLECTIBLE)) { DestroyableComponent* destroyableComponent; if (TryGetComponent(COMPONENT_TYPE_DESTROYABLE, destroyableComponent) && !destroyableSerialized) { destroyableComponent->Serialize(outBitStream, bIsInitialUpdate, flags); } destroyableSerialized = true; outBitStream->Write(m_CollectibleID); // Collectable component } PetComponent* petComponent; if (TryGetComponent(COMPONENT_TYPE_PET, petComponent)) { petComponent->Serialize(outBitStream, bIsInitialUpdate, flags); } CharacterComponent* characterComponent; if (TryGetComponent(COMPONENT_TYPE_CHARACTER, characterComponent)) { PossessorComponent* possessorComponent; if (TryGetComponent(COMPONENT_TYPE_POSSESSOR, possessorComponent)) { possessorComponent->Serialize(outBitStream, bIsInitialUpdate, flags); } else { // Should never happen, but just to be safe outBitStream->Write0(); } LevelProgressionComponent* levelProgressionComponent; if (TryGetComponent(COMPONENT_TYPE_LEVEL_PROGRESSION, levelProgressionComponent)) { levelProgressionComponent->Serialize(outBitStream, bIsInitialUpdate, flags); } else { // Should never happen, but just to be safe outBitStream->Write0(); } PlayerForcedMovementComponent* playerForcedMovementComponent; if (TryGetComponent(COMPONENT_TYPE_PLAYER_FORCED_MOVEMENT, playerForcedMovementComponent)) { playerForcedMovementComponent->Serialize(outBitStream, bIsInitialUpdate, flags); } else { // Should never happen, but just to be safe outBitStream->Write0(); } characterComponent->Serialize(outBitStream, bIsInitialUpdate, flags); } if (HasComponent(COMPONENT_TYPE_ITEM)) { outBitStream->Write0(); } InventoryComponent* inventoryComponent; if (TryGetComponent(COMPONENT_TYPE_INVENTORY, inventoryComponent)) { inventoryComponent->Serialize(outBitStream, bIsInitialUpdate, flags); } ScriptComponent* scriptComponent; if (TryGetComponent(COMPONENT_TYPE_SCRIPT, scriptComponent)) { scriptComponent->Serialize(outBitStream, bIsInitialUpdate, flags); } SkillComponent* skillComponent; if (TryGetComponent(COMPONENT_TYPE_SKILL, skillComponent)) { skillComponent->Serialize(outBitStream, bIsInitialUpdate, flags); } BaseCombatAIComponent* baseCombatAiComponent; if (TryGetComponent(COMPONENT_TYPE_BASE_COMBAT_AI, baseCombatAiComponent)) { baseCombatAiComponent->Serialize(outBitStream, bIsInitialUpdate, flags); } RebuildComponent* rebuildComponent; if (TryGetComponent(COMPONENT_TYPE_REBUILD, rebuildComponent)) { DestroyableComponent* destroyableComponent; if (TryGetComponent(COMPONENT_TYPE_DESTROYABLE, destroyableComponent) && !destroyableSerialized) { destroyableComponent->Serialize(outBitStream, bIsInitialUpdate, flags); } destroyableSerialized = true; rebuildComponent->Serialize(outBitStream, bIsInitialUpdate, flags); } MovingPlatformComponent* movingPlatformComponent; if (TryGetComponent(COMPONENT_TYPE_MOVING_PLATFORM, movingPlatformComponent)) { movingPlatformComponent->Serialize(outBitStream, bIsInitialUpdate, flags); } SwitchComponent* switchComponent; if (TryGetComponent(COMPONENT_TYPE_SWITCH, switchComponent)) { switchComponent->Serialize(outBitStream, bIsInitialUpdate, flags); } VendorComponent* vendorComponent; if (TryGetComponent(COMPONENT_TYPE_VENDOR, vendorComponent)) { vendorComponent->Serialize(outBitStream, bIsInitialUpdate, flags); } BouncerComponent* bouncerComponent; if (TryGetComponent(COMPONENT_TYPE_BOUNCER, bouncerComponent)) { bouncerComponent->Serialize(outBitStream, bIsInitialUpdate, flags); } ScriptedActivityComponent* scriptedActivityComponent; if (TryGetComponent(COMPONENT_TYPE_SCRIPTED_ACTIVITY, scriptedActivityComponent)) { scriptedActivityComponent->Serialize(outBitStream, bIsInitialUpdate, flags); } ShootingGalleryComponent* shootingGalleryComponent; if (TryGetComponent(COMPONENT_TYPE_SHOOTING_GALLERY, shootingGalleryComponent)) { shootingGalleryComponent->Serialize(outBitStream, bIsInitialUpdate, flags); } RacingControlComponent* racingControlComponent; if (TryGetComponent(COMPONENT_TYPE_RACING_CONTROL, racingControlComponent)) { racingControlComponent->Serialize(outBitStream, bIsInitialUpdate, flags); } LUPExhibitComponent* lupExhibitComponent; if (TryGetComponent(COMPONENT_TYPE_EXHIBIT, lupExhibitComponent)) { lupExhibitComponent->Serialize(outBitStream, bIsInitialUpdate, flags); } ModelComponent* modelComponent; if (TryGetComponent(COMPONENT_TYPE_MODEL, modelComponent)) { modelComponent->Serialize(outBitStream, bIsInitialUpdate, flags); } RenderComponent* renderComponent; if (TryGetComponent(COMPONENT_TYPE_RENDER, renderComponent)) { renderComponent->Serialize(outBitStream, bIsInitialUpdate, flags); } if (modelComponent) { DestroyableComponent* destroyableComponent; if (TryGetComponent(COMPONENT_TYPE_DESTROYABLE, destroyableComponent) && !destroyableSerialized) { destroyableComponent->Serialize(outBitStream, bIsInitialUpdate, flags); destroyableSerialized = true; } } if (HasComponent(COMPONENT_TYPE_ZONE_CONTROL)) { outBitStream->Write(0x40000000); } // BBB Component, unused currently // Need to to write0 so that is serialized correctly // TODO: Implement BBB Component outBitStream->Write0(); } void Entity::ResetFlags() { // Unused } void Entity::UpdateXMLDoc(tinyxml2::XMLDocument* doc) { //This function should only ever be called from within Character, meaning doc should always exist when this is called. //Naturally, we don't include any non-player components in this update function. for (const auto& pair : m_Components) { if (pair.second == nullptr) continue; pair.second->UpdateXml(doc); } } void Entity::Update(const float deltaTime) { uint32_t timerPosition; timerPosition = 0; while (timerPosition < m_Timers.size()) { m_Timers[timerPosition]->Update(deltaTime); if (m_Timers[timerPosition]->GetTime() <= 0) { const auto timerName = m_Timers[timerPosition]->GetName(); delete m_Timers[timerPosition]; m_Timers.erase(m_Timers.begin() + timerPosition); for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) { script->OnTimerDone(this, timerName); } } else { timerPosition++; } } for (int i = 0; i < m_CallbackTimers.size(); i++) { m_CallbackTimers[i]->Update(deltaTime); if (m_CallbackTimers[i]->GetTime() <= 0) { m_CallbackTimers[i]->GetCallback()(); delete m_CallbackTimers[i]; m_CallbackTimers.erase(m_CallbackTimers.begin() + i); } } // Add pending timers to the list of timers so they start next tick. if (m_PendingTimers.size() > 0) { for (auto namedTimer : m_PendingTimers) { m_Timers.push_back(namedTimer); } m_PendingTimers.clear(); } if (IsSleeping()) { Sleep(); return; } else { Wake(); } for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) { script->OnUpdate(this); } for (const auto& pair : m_Components) { if (pair.second == nullptr) continue; pair.second->Update(deltaTime); } if (m_ShouldDestroyAfterUpdate) { EntityManager::Instance()->DestroyEntity(this->GetObjectID()); } } void Entity::OnCollisionProximity(LWOOBJID otherEntity, const std::string& proxName, const std::string& status) { Entity* other = EntityManager::Instance()->GetEntity(otherEntity); if (!other) return; for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) { script->OnProximityUpdate(this, other, proxName, status); } RocketLaunchpadControlComponent* rocketComp = GetComponent(); if (!rocketComp) return; rocketComp->OnProximityUpdate(other, proxName, status); } void Entity::OnCollisionPhantom(const LWOOBJID otherEntity) { auto* other = EntityManager::Instance()->GetEntity(otherEntity); if (!other) return; for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) { script->OnCollisionPhantom(this, other); } for (const auto& callback : m_PhantomCollisionCallbacks) { callback(other); } SwitchComponent* switchComp = GetComponent(); if (switchComp) { switchComp->EntityEnter(other); } TriggerEvent("OnEnter", other); // POI system const auto& poi = GetVar(u"POI"); if (!poi.empty()) { auto* missionComponent = other->GetComponent(); if (missionComponent != nullptr) { missionComponent->Progress(MissionTaskType::MISSION_TASK_TYPE_LOCATION, 0, 0, GeneralUtils::UTF16ToWTF8(poi)); } } if (!other->GetIsDead()) { auto* combat = GetComponent(); if (combat != nullptr) { const auto index = std::find(m_TargetsInPhantom.begin(), m_TargetsInPhantom.end(), otherEntity); if (index != m_TargetsInPhantom.end()) return; const auto valid = combat->IsEnemy(otherEntity); if (!valid) return; m_TargetsInPhantom.push_back(otherEntity); } } } void Entity::OnCollisionLeavePhantom(const LWOOBJID otherEntity) { auto* other = EntityManager::Instance()->GetEntity(otherEntity); if (!other) return; TriggerEvent("OnLeave", other); SwitchComponent* switchComp = GetComponent(); if (switchComp) { switchComp->EntityLeave(other); } const auto index = std::find(m_TargetsInPhantom.begin(), m_TargetsInPhantom.end(), otherEntity); if (index == m_TargetsInPhantom.end()) return; m_TargetsInPhantom.erase(index); } void Entity::OnFireEventServerSide(Entity* sender, std::string args, int32_t param1, int32_t param2, int32_t param3) { for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) { script->OnFireEventServerSide(this, sender, args, param1, param2, param3); } } void Entity::OnActivityStateChangeRequest(LWOOBJID senderID, int32_t value1, int32_t value2, const std::u16string& stringValue) { for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) { script->OnActivityStateChangeRequest(this, senderID, value1, value2, stringValue); } } void Entity::OnCinematicUpdate(Entity* self, Entity* sender, eCinematicEvent event, const std::u16string& pathName, float_t pathTime, float_t totalTime, int32_t waypoint) { for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) { script->OnCinematicUpdate(self, sender, event, pathName, pathTime, totalTime, waypoint); } } void Entity::NotifyObject(Entity* sender, const std::string& name, int32_t param1, int32_t param2) { GameMessages::SendNotifyObject(GetObjectID(), sender->GetObjectID(), GeneralUtils::ASCIIToUTF16(name), UNASSIGNED_SYSTEM_ADDRESS); for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) { script->OnNotifyObject(this, sender, name, param1, param2); } } void Entity::OnEmoteReceived(const int32_t emote, Entity* target) { for (auto* script : CppScripts::GetEntityScripts(this)) { script->OnEmoteReceived(this, emote, target); } } void Entity::OnUse(Entity* originator) { TriggerEvent("OnInteract"); for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) { script->OnUse(this, originator); } // component base class when for (const auto& pair : m_Components) { if (pair.second == nullptr) continue; pair.second->OnUse(originator); } } void Entity::OnHitOrHealResult(Entity* attacker, int32_t damage) { for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) { script->OnHitOrHealResult(this, attacker, damage); } } void Entity::OnHit(Entity* attacker) { for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) { script->OnHit(this, attacker); } } void Entity::OnZonePropertyEditBegin() { for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) { script->OnZonePropertyEditBegin(this); } } void Entity::OnZonePropertyEditEnd() { for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) { script->OnZonePropertyEditEnd(this); } } void Entity::OnZonePropertyModelEquipped() { for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) { script->OnZonePropertyModelEquipped(this); } } void Entity::OnZonePropertyModelPlaced(Entity* player) { for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) { script->OnZonePropertyModelPlaced(this, player); } } void Entity::OnZonePropertyModelPickedUp(Entity* player) { for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) { script->OnZonePropertyModelPickedUp(this, player); } } void Entity::OnZonePropertyModelRemoved(Entity* player) { for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) { script->OnZonePropertyModelRemoved(this, player); } } void Entity::OnZonePropertyModelRemovedWhileEquipped(Entity* player) { for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) { script->OnZonePropertyModelRemovedWhileEquipped(this, player); } } void Entity::OnZonePropertyModelRotated(Entity* player) { for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) { script->OnZonePropertyModelRotated(this, player); } } void Entity::OnMessageBoxResponse(Entity* sender, int32_t button, const std::u16string& identifier, const std::u16string& userData) { for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) { script->OnMessageBoxResponse(this, sender, button, identifier, userData); } } void Entity::OnChoiceBoxResponse(Entity* sender, int32_t button, const std::u16string& buttonIdentifier, const std::u16string& identifier) { for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) { script->OnChoiceBoxResponse(this, sender, button, buttonIdentifier, identifier); } } void Entity::Smash(const LWOOBJID source, const eKillType killType, const std::u16string& deathType) { if (!m_PlayerIsReadyForUpdates) return; auto* destroyableComponent = GetComponent(); if (destroyableComponent == nullptr) { Kill(EntityManager::Instance()->GetEntity(source)); return; } auto* possessorComponent = GetComponent(); if (possessorComponent) { if (possessorComponent->GetPossessable() != LWOOBJID_EMPTY) { auto* mount = EntityManager::Instance()->GetEntity(possessorComponent->GetPossessable()); if (mount) possessorComponent->Dismount(mount, true); } } destroyableComponent->Smash(source, killType, deathType); } void Entity::Kill(Entity* murderer) { if (!m_PlayerIsReadyForUpdates) return; for (const auto& cb : m_DieCallbacks) { cb(); } m_DieCallbacks.clear(); //OMAI WA MOU, SHINDERIU for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) { script->OnDie(this, murderer); } if (m_Spawner != nullptr) { m_Spawner->NotifyOfEntityDeath(m_ObjectID); } if (!IsPlayer()) { EntityManager::Instance()->DestroyEntity(this); } const auto& grpNameQBShowBricks = GetVar(u"grpNameQBShowBricks"); if (!grpNameQBShowBricks.empty()) { auto spawners = dZoneManager::Instance()->GetSpawnersByName(grpNameQBShowBricks); Spawner* spawner = nullptr; if (!spawners.empty()) { spawner = spawners[0]; } else { spawners = dZoneManager::Instance()->GetSpawnersInGroup(grpNameQBShowBricks); if (!spawners.empty()) { spawner = spawners[0]; } } if (spawner != nullptr) { spawner->Spawn(); } } // Track a player being smashed auto* characterComponent = GetComponent(); if (characterComponent != nullptr) { characterComponent->UpdatePlayerStatistic(TimesSmashed); } // Track a player smashing something else if (murderer != nullptr) { auto* murdererCharacterComponent = murderer->GetComponent(); if (murdererCharacterComponent != nullptr) { murdererCharacterComponent->UpdatePlayerStatistic(SmashablesSmashed); } } } void Entity::AddDieCallback(const std::function& callback) { m_DieCallbacks.push_back(callback); } void Entity::AddCollisionPhantomCallback(const std::function& callback) { m_PhantomCollisionCallbacks.push_back(callback); } void Entity::AddRebuildCompleteCallback(const std::function& callback) const { auto* rebuildComponent = GetComponent(); if (rebuildComponent != nullptr) { rebuildComponent->AddRebuildCompleteCallback(callback); } } bool Entity::GetIsDead() const { DestroyableComponent* dest = GetComponent(); if (dest && dest->GetArmor() == 0 && dest->GetHealth() == 0) return true; return false; } void Entity::AddLootItem(const Loot::Info& info) { if (!IsPlayer()) return; auto& droppedLoot = static_cast(this)->GetDroppedLoot(); droppedLoot.insert(std::make_pair(info.id, info)); } void Entity::PickupItem(const LWOOBJID& objectID) { if (!IsPlayer()) return; InventoryComponent* inv = GetComponent(); if (!inv) return; CDObjectsTable* objectsTable = CDClientManager::Instance()->GetTable("Objects"); auto& droppedLoot = static_cast(this)->GetDroppedLoot(); for (const auto& p : droppedLoot) { if (p.first == objectID) { auto* characterComponent = GetComponent(); if (characterComponent != nullptr) { characterComponent->TrackLOTCollection(p.second.lot); } const CDObjects& object = objectsTable->GetByID(p.second.lot); if (object.id != 0 && object.type == "Powerup") { CDObjectSkillsTable* skillsTable = CDClientManager::Instance()->GetTable("ObjectSkills"); std::vector skills = skillsTable->Query([=](CDObjectSkills entry) {return (entry.objectTemplate == p.second.lot); }); for (CDObjectSkills skill : skills) { CDSkillBehaviorTable* skillBehTable = CDClientManager::Instance()->GetTable("SkillBehavior"); CDSkillBehavior behaviorData = skillBehTable->GetSkillByID(skill.skillID); SkillComponent::HandleUnmanaged(behaviorData.behaviorID, GetObjectID()); auto* missionComponent = GetComponent(); if (missionComponent != nullptr) { missionComponent->Progress(MissionTaskType::MISSION_TASK_TYPE_POWERUP, skill.skillID); } } } else { inv->AddItem(p.second.lot, p.second.count, eLootSourceType::LOOT_SOURCE_PICKUP, eInventoryType::INVALID, {}, LWOOBJID_EMPTY, true, false, LWOOBJID_EMPTY, eInventoryType::INVALID, 1); } } } droppedLoot.erase(objectID); } bool Entity::CanPickupCoins(uint64_t count) { if (!IsPlayer()) return false; auto* player = static_cast(this); auto droppedCoins = player->GetDroppedCoins(); if (count > droppedCoins) { return false; } else { player->SetDroppedCoins(droppedCoins - count); return true; } } void Entity::RegisterCoinDrop(uint64_t count) { if (!IsPlayer()) return; auto* player = static_cast(this); auto droppedCoins = player->GetDroppedCoins(); droppedCoins += count; player->SetDroppedCoins(droppedCoins); } void Entity::AddChild(Entity* child) { m_IsParentChildDirty = true; m_ChildEntities.push_back(child); } void Entity::RemoveChild(Entity* child) { if (!child) return; uint32_t entityPosition = 0; while (entityPosition < m_ChildEntities.size()) { if (!m_ChildEntities[entityPosition] || (m_ChildEntities[entityPosition])->GetObjectID() == child->GetObjectID()) { m_IsParentChildDirty = true; m_ChildEntities.erase(m_ChildEntities.begin() + entityPosition); } else { entityPosition++; } } } void Entity::RemoveParent() { this->m_ParentEntity = nullptr; } void Entity::AddTimer(std::string name, float time) { EntityTimer* timer = new EntityTimer(name, time); m_PendingTimers.push_back(timer); } void Entity::AddCallbackTimer(float time, std::function callback) { EntityCallbackTimer* timer = new EntityCallbackTimer(time, callback); m_CallbackTimers.push_back(timer); } bool Entity::HasTimer(const std::string& name) { for (auto* timer : m_Timers) { if (timer->GetName() == name) { return true; } } return false; } void Entity::CancelCallbackTimers() { for (auto* callback : m_CallbackTimers) { delete callback; } m_CallbackTimers.clear(); } void Entity::ScheduleKillAfterUpdate(Entity* murderer) { //if (m_Info.spawner) m_Info.spawner->ScheduleKill(this); EntityManager::Instance()->ScheduleForKill(this); if (murderer) m_ScheduleKiller = murderer; } void Entity::CancelTimer(const std::string& name) { for (int i = 0; i < m_Timers.size(); i++) { if (m_Timers[i]->GetName() == name) { delete m_Timers[i]; m_Timers.erase(m_Timers.begin() + i); return; } } } void Entity::CancelAllTimers() { /*for (auto timer : m_Timers) { if (timer) delete timer; }*/ for (auto* timer : m_Timers) { delete timer; } m_Timers.clear(); for (auto* callBackTimer : m_CallbackTimers) { delete callBackTimer; } m_CallbackTimers.clear(); } bool Entity::IsPlayer() const { return m_TemplateID == 1 && GetSystemAddress() != UNASSIGNED_SYSTEM_ADDRESS; } void Entity::TriggerEvent(std::string eventID, Entity* optionalTarget) { if (m_Trigger != nullptr && m_Trigger->enabled) { for (LUTriggers::Event* triggerEvent : m_Trigger->events) { if (triggerEvent->eventID == eventID) { for (LUTriggers::Command* cmd : triggerEvent->commands) { HandleTriggerCommand(cmd->id, cmd->target, cmd->targetName, cmd->args, optionalTarget); } } } } } // This should probably get it's own triggers class at some point... void Entity::HandleTriggerCommand(std::string id, std::string target, std::string targetName, std::string args, Entity* optionalTarget) { std::vector argArray; // Parse args std::stringstream ssData(args); std::string token; char deliminator = ','; while (std::getline(ssData, token, deliminator)) { std::string lowerToken; for (char character : token) { lowerToken.push_back(std::tolower(character)); // make lowercase to ensure it works } argArray.push_back(lowerToken); } std::vector targetEntities; if (target == "self") targetEntities.push_back(this); if (target == "objGroup") targetEntities = EntityManager::Instance()->GetEntitiesInGroup(targetName); if (optionalTarget) targetEntities.push_back(optionalTarget); if (targetEntities.size() == 0) return; for (Entity* targetEntity : targetEntities) { if (!targetEntity) continue; if (id == "SetPhysicsVolumeEffect") { PhantomPhysicsComponent* phanPhys = GetComponent(); if (!phanPhys) return; phanPhys->SetPhysicsEffectActive(true); uint32_t effectType = 0; if (argArray[0] == "push") effectType = 0; else if (argArray[0] == "attract") effectType = 1; else if (argArray[0] == "repulse") effectType = 2; else if (argArray[0] == "gravity") effectType = 3; else if (argArray[0] == "friction") effectType = 4; phanPhys->SetEffectType(effectType); phanPhys->SetDirectionalMultiplier(std::stof(argArray[1])); if (argArray.size() > 4) { NiPoint3 direction = NiPoint3::ZERO; GeneralUtils::TryParse(argArray[2], direction.x); GeneralUtils::TryParse(argArray[3], direction.y); GeneralUtils::TryParse(argArray[4], direction.z); phanPhys->SetDirection(direction); } if (argArray.size() > 5) { phanPhys->SetMin(std::stoi(argArray[6])); phanPhys->SetMax(std::stoi(argArray[7])); } if (target == "self") { EntityManager::Instance()->ConstructEntity(this); } } else if (id == "updateMission") { CDMissionTasksTable* missionTasksTable = CDClientManager::Instance()->GetTable("MissionTasks"); std::vector missionTasks = missionTasksTable->Query([=](CDMissionTasks entry) { std::string lowerTargetGroup; for (char character : entry.targetGroup) { lowerTargetGroup.push_back(std::tolower(character)); // make lowercase to ensure it works } return (lowerTargetGroup == argArray[4]); }); for (const CDMissionTasks& task : missionTasks) { MissionComponent* missionComponent = targetEntity->GetComponent(); if (!missionComponent) continue; missionComponent->ForceProgress(task.id, task.uid, std::stoi(argArray[2])); } } else if (id == "fireEvent") { for (CppScripts::Script* script : CppScripts::GetEntityScripts(targetEntity)) { script->OnFireEventServerSide(targetEntity, this, args, 0, 0, 0); } } } } Entity* Entity::GetOwner() const { if (m_OwnerOverride != LWOOBJID_EMPTY) { auto* other = EntityManager::Instance()->GetEntity(m_OwnerOverride); if (other != nullptr) { return other->GetOwner(); } } return const_cast(this); } const NiPoint3& Entity::GetDefaultPosition() const { return m_DefaultPosition; } const NiQuaternion& Entity::GetDefaultRotation() const { return m_DefaultRotation; } float Entity::GetDefaultScale() const { return m_Scale; } void Entity::SetOwnerOverride(const LWOOBJID value) { m_OwnerOverride = value; } bool Entity::GetIsGhostingCandidate() const { return m_IsGhostingCandidate; } int8_t Entity::GetObservers() const { return m_Observers; } void Entity::SetObservers(int8_t value) { if (value < 0) { value = 0; } m_Observers = value; } void Entity::Sleep() { auto* baseCombatAIComponent = GetComponent(); if (baseCombatAIComponent != nullptr) { baseCombatAIComponent->Sleep(); } } void Entity::Wake() { auto* baseCombatAIComponent = GetComponent(); if (baseCombatAIComponent != nullptr) { baseCombatAIComponent->Wake(); } } bool Entity::IsSleeping() const { return m_IsGhostingCandidate && m_Observers == 0; } const NiPoint3& Entity::GetPosition() const { if (!this) return NiPoint3::ZERO; auto* controllable = GetComponent(); if (controllable != nullptr) { return controllable->GetPosition(); } auto* phantom = GetComponent(); if (phantom != nullptr) { return phantom->GetPosition(); } auto* simple = GetComponent(); if (simple != nullptr) { return simple->GetPosition(); } auto* vehicel = GetComponent(); if (vehicel != nullptr) { return vehicel->GetPosition(); } return NiPoint3::ZERO; } const NiQuaternion& Entity::GetRotation() const { auto* controllable = GetComponent(); if (controllable != nullptr) { return controllable->GetRotation(); } auto* phantom = GetComponent(); if (phantom != nullptr) { return phantom->GetRotation(); } auto* simple = GetComponent(); if (simple != nullptr) { return simple->GetRotation(); } auto* vehicel = GetComponent(); if (vehicel != nullptr) { return vehicel->GetRotation(); } return NiQuaternion::IDENTITY; } void Entity::SetPosition(NiPoint3 position) { auto* controllable = GetComponent(); if (controllable != nullptr) { controllable->SetPosition(position); } auto* phantom = GetComponent(); if (phantom != nullptr) { phantom->SetPosition(position); } auto* simple = GetComponent(); if (simple != nullptr) { simple->SetPosition(position); } auto* vehicel = GetComponent(); if (vehicel != nullptr) { vehicel->SetPosition(position); } EntityManager::Instance()->SerializeEntity(this); } void Entity::SetRotation(NiQuaternion rotation) { auto* controllable = GetComponent(); if (controllable != nullptr) { controllable->SetRotation(rotation); } auto* phantom = GetComponent(); if (phantom != nullptr) { phantom->SetRotation(rotation); } auto* simple = GetComponent(); if (simple != nullptr) { simple->SetRotation(rotation); } auto* vehicel = GetComponent(); if (vehicel != nullptr) { vehicel->SetRotation(rotation); } EntityManager::Instance()->SerializeEntity(this); } bool Entity::GetBoolean(const std::u16string& name) const { return GetVar(name); } int32_t Entity::GetI32(const std::u16string& name) const { return GetVar(name); } int64_t Entity::GetI64(const std::u16string& name) const { return GetVar(name); } void Entity::SetBoolean(const std::u16string& name, const bool value) { SetVar(name, value); } void Entity::SetI32(const std::u16string& name, const int32_t value) { SetVar(name, value); } void Entity::SetI64(const std::u16string& name, const int64_t value) { SetVar(name, value); } bool Entity::HasVar(const std::u16string& name) const { for (auto* data : m_Settings) { if (data->GetKey() == name) { return true; } } return false; } uint16_t Entity::GetNetworkId() const { return m_NetworkID; } void Entity::SetNetworkId(const uint16_t id) { m_NetworkID = id; } std::vector& Entity::GetTargetsInPhantom() { std::vector valid; // Clean up invalid targets, like disconnected players for (auto i = 0u; i < m_TargetsInPhantom.size(); ++i) { const auto id = m_TargetsInPhantom.at(i); auto* entity = EntityManager::Instance()->GetEntity(id); if (entity == nullptr) { continue; } valid.push_back(id); } m_TargetsInPhantom = valid; return m_TargetsInPhantom; } void Entity::SendNetworkVar(const std::string& data, const SystemAddress& sysAddr) { GameMessages::SendSetNetworkScriptVar(this, sysAddr, data); } LDFBaseData* Entity::GetVarData(const std::u16string& name) const { for (auto* data : m_Settings) { if (data == nullptr) { continue; } if (data->GetKey() != name) { continue; } return data; } return nullptr; } std::string Entity::GetVarAsString(const std::u16string& name) const { auto* data = GetVarData(name); if (data == nullptr) { return ""; } return data->GetValueAsString(); } void Entity::Resurrect() { if (IsPlayer()) { GameMessages::SendResurrect(this); } } void Entity::AddToGroup(const std::string& group) { if (std::find(m_Groups.begin(), m_Groups.end(), group) == m_Groups.end()) { m_Groups.push_back(group); } } void Entity::RetroactiveVaultSize() { auto inventoryComponent = GetComponent(); if (!inventoryComponent) return; auto itemsVault = inventoryComponent->GetInventory(eInventoryType::VAULT_ITEMS); auto modelVault = inventoryComponent->GetInventory(eInventoryType::VAULT_MODELS); if (itemsVault->GetSize() == modelVault->GetSize()) return; modelVault->SetSize(itemsVault->GetSize()); }