#ifndef SOUNDAMBIENT2DCOMPONENT_H #define SOUNDAMBIENT2DCOMPONENT_H #include "Component.h" #include "eReplicaComponentType.h" /** * A 2D ambient sound the client plays, as the client's LWOSoundAmbient2DComponent; the server sends nothing for it. */ class SoundAmbient2DComponent final : public Component { public: static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::SOUND_AMBIENT_2D; SoundAmbient2DComponent(Entity* parent, const int32_t componentID) : Component(parent, componentID) {} }; #endif // SOUNDAMBIENT2DCOMPONENT_H