#ifndef ARCADECOMPONENT_H #define ARCADECOMPONENT_H #include "Component.h" #include "eReplicaComponentType.h" /** * Arcade, as the client's LWOArcadeComponent makes it from the registry. Nothing of it is sent or done on the server yet. */ class ArcadeComponent final : public Component { public: static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::ARCADE; ArcadeComponent(Entity* parent, const int32_t componentID) : Component(parent, componentID) {} }; #endif // ARCADECOMPONENT_H