#ifndef __REQUESTSERVERPROJECTILEIMPACT__H__ #define __REQUESTSERVERPROJECTILEIMPACT__H__ #include "dCommonVars.h" #include "MessageType/Game.h" /* Notifying the server that a locally owned projectile impacted. Sent to the caster of the projectile should always be the local char. */ class RequestServerProjectileImpact { public: RequestServerProjectileImpact() { i64LocalID = LWOOBJID_EMPTY; i64TargetID = LWOOBJID_EMPTY; } RequestServerProjectileImpact(std::string _sBitStream, LWOOBJID _i64LocalID = LWOOBJID_EMPTY, LWOOBJID _i64TargetID = LWOOBJID_EMPTY) { i64LocalID = _i64LocalID; i64TargetID = _i64TargetID; sBitStream = _sBitStream; } RequestServerProjectileImpact(RakNet::BitStream& stream) : RequestServerProjectileImpact() { Deserialize(stream); } ~RequestServerProjectileImpact() { } void Serialize(RakNet::BitStream& stream) { stream.Write(MessageType::Game::REQUEST_SERVER_PROJECTILE_IMPACT); stream.Write(i64LocalID != LWOOBJID_EMPTY); if (i64LocalID != LWOOBJID_EMPTY) stream.Write(i64LocalID); stream.Write(i64TargetID != LWOOBJID_EMPTY); if (i64TargetID != LWOOBJID_EMPTY) stream.Write(i64TargetID); uint32_t sBitStreamLength = sBitStream.length(); stream.Write(sBitStreamLength); for (uint32_t k = 0; k < sBitStreamLength; k++) { stream.Write(sBitStream[k]); } } bool Deserialize(RakNet::BitStream& stream) { bool i64LocalIDIsDefault{}; stream.Read(i64LocalIDIsDefault); if (i64LocalIDIsDefault != 0) stream.Read(i64LocalID); bool i64TargetIDIsDefault{}; stream.Read(i64TargetIDIsDefault); if (i64TargetIDIsDefault != 0) stream.Read(i64TargetID); uint32_t sBitStreamLength{}; stream.Read(sBitStreamLength); for (uint32_t k = 0; k < sBitStreamLength; k++) { unsigned char character; stream.Read(character); sBitStream.push_back(character); } return true; } LWOOBJID i64LocalID; LWOOBJID i64TargetID; std::string sBitStream; }; #endif //!__REQUESTSERVERPROJECTILEIMPACT__H__