#include "PossessableComponent.h" #include "PossessorComponent.h" #include "EntityManager.h" #include "Inventory.h" #include "Item.h" PossessableComponent::PossessableComponent(Entity* parent, uint32_t componentId) : Component(parent){ m_Possessor = LWOOBJID_EMPTY; CDItemComponent item = Inventory::FindItemComponent(m_Parent->GetLOT()); m_AnimationFlag = static_cast(item.animationFlag); // Get the possession Type from the CDClient auto query = CDClientDatabase::CreatePreppedStmt("SELECT possessionType, depossessOnHit FROM PossessableComponent WHERE id = ?;"); query.bind(1, static_cast(componentId)); auto result = query.execQuery(); // Should a result not exist for this default to attached visible if (!result.eof()) { m_PossessionType = static_cast(result.getIntField(0, 0)); m_DepossessOnHit = static_cast(result.getIntField(1, 0)); } else { m_PossessionType = ePossessionType::ATTACHED_VISIBLE; m_DepossessOnHit = false; } result.finalize(); } void PossessableComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags) { outBitStream->Write(m_DirtyPossessable || bIsInitialUpdate); if (m_DirtyPossessable || bIsInitialUpdate) { m_DirtyPossessable = false; outBitStream->Write(m_Possessor != LWOOBJID_EMPTY); if (m_Possessor != LWOOBJID_EMPTY) outBitStream->Write(m_Possessor); outBitStream->Write(m_AnimationFlag != eAnimationFlags::IDLE_INVALID); if(m_AnimationFlag != eAnimationFlags::IDLE_INVALID) outBitStream->Write(m_AnimationFlag); outBitStream->Write(m_ImmediatelyDepossess); } } void PossessableComponent::OnUse(Entity* originator) { // TODO: Implement this }