#pragma once // Custom Classes #include "CDTable.h" /*! \file CDObjectSkillsTable.hpp \brief Contains data for the ObjectSkills table */ //! ObjectSkills Struct struct CDObjectSkills { unsigned int objectTemplate; //!< The LOT of the item unsigned int skillID; //!< The Skill ID of the object unsigned int castOnType; //!< ??? unsigned int AICombatWeight; //!< ??? }; //! ObjectSkills table class CDObjectSkillsTable : public CDTable { private: std::vector entries; public: //! Constructor CDObjectSkillsTable(void); //! Destructor ~CDObjectSkillsTable(void); //! Returns the table's name /*! \return The table name */ std::string GetName(void) const override; //! Queries the table with a custom "where" clause /*! \param predicate The predicate */ std::vector Query(std::function predicate); //! Gets all the entries in the table /*! \return The entries */ std::vector GetEntries(void) const; };