#ifndef __SPLITSTRIPMESSAGE__H__ #define __SPLITSTRIPMESSAGE__H__ #include "Action.h" #include "ActionContext.h" #include "BehaviorMessageBase.h" #include "StripUiPosition.h" class AMFArrayValue; /** * @brief Sent when a player takes an Action from Strip A and does not add it to an existing strip * */ class SplitStripMessage : public BehaviorMessageBase { public: SplitStripMessage(const AMFArrayValue& arguments); [[nodiscard]] int32_t GetSrcActionIndex() const noexcept { return m_SrcActionIndex; } [[nodiscard]] const ActionContext& GetSourceActionContext() const noexcept { return m_SourceActionContext; } [[nodiscard]] const ActionContext& GetDestinationActionContext() const noexcept { return m_DestinationActionContext; } [[nodiscard]] const StripUiPosition& GetPosition() const noexcept { return m_DestinationPosition; } [[nodiscard]] const std::vector& GetTransferredActions() const noexcept { return m_TransferredActions; } void SetTransferredActions(std::vector::const_iterator begin, std::vector::const_iterator end) { m_TransferredActions.assign(begin, end); }; private: int32_t m_SrcActionIndex; ActionContext m_SourceActionContext; ActionContext m_DestinationActionContext; StripUiPosition m_DestinationPosition; std::vector m_TransferredActions; }; #endif //!__SPLITSTRIPMESSAGE__H__