#ifndef __ADDACTIONMESSAGE__H__ #define __ADDACTIONMESSAGE__H__ #include "Action.h" #include "ActionContext.h" #include "BehaviorMessageBase.h" class AMFArrayValue; /** * @brief Send if a player takes an Action A from the toolbox and adds it to an already existing strip * */ class AddActionMessage : public BehaviorMessageBase { public: AddActionMessage(const AMFArrayValue& arguments); [[nodiscard]] int32_t GetActionIndex() const noexcept { return m_ActionIndex; }; [[nodiscard]] const Action& GetAction() const noexcept { return m_Action; }; [[nodiscard]] const ActionContext& GetActionContext() const noexcept { return m_ActionContext; }; private: int32_t m_ActionIndex{ -1 }; ActionContext m_ActionContext; Action m_Action; }; #endif //!__ADDACTIONMESSAGE__H__