#include "AddActionMessage.h" AddActionMessage::AddActionMessage(const AMFArrayValue& arguments) : BehaviorMessageBase{ arguments } , m_ActionIndex{ GetActionIndexFromArgument(arguments) } , m_ActionContext{ arguments } { const auto* const actionValue = arguments.GetArray("action"); if (!actionValue) return; m_Action = Action{ *actionValue }; LOG_DEBUG("actionIndex %i stripId %i stateId %i type %s valueParameterName %s valueParameterString %s valueParameterDouble %f m_BehaviorId %i", m_ActionIndex, m_ActionContext.GetStripId(), m_ActionContext.GetStateId(), m_Action.GetType().c_str(), m_Action.GetValueParameterName().c_str(), m_Action.GetValueParameterString().c_str(), m_Action.GetValueParameterDouble(), m_BehaviorId); }