#include "Lieutenant.h" #include "SkillComponent.h" #include "dZoneManager.h" void Lieutenant::OnStartup(Entity* self) { auto* skillComponent = self->GetComponent(); if (skillComponent == nullptr) { return; } skillComponent->CalculateBehavior(1127, 24812, self->GetObjectID(), true); } void Lieutenant::OnDie(Entity* self, Entity* killer) { const auto myLOT = self->GetLOT(); std::string spawnerName; switch (myLOT) { case 16047: spawnerName = "EarthShrine_ERail"; break; case 16050: spawnerName = "IceShrine_QBBouncer"; break; case 16049: spawnerName = "LightningShrine_LRail"; break; default: return; } const auto spawners = dZoneManager::Instance()->GetSpawnersByName(spawnerName); if (spawners.empty()) { return; } for (auto* spawner : spawners) { spawner->Reset(); spawner->Activate(); } }