#include "AgMonumentLaserServer.h" void AgMonumentLaserServer::OnStartup(Entity* self) { /* self->SetProximityRadius(m_Radius, "MonumentLaser"); std::cout << "Monument Laser " << self->GetObjectID() << " is at " << self->GetPosition().GetX() << ","<< self->GetPosition().GetY() << "," << self->GetPosition().GetZ() << std::endl; */ } void AgMonumentLaserServer::OnProximityUpdate(Entity* self, Entity* entering, std::string name, std::string status) { /* if (status == "ENTER") { std::cout << "Monument laser ID: " << self->GetObjectID() << std::endl; } */ }