#pragma once // Custom Classes #include "CDTable.h" struct CDItemSets { unsigned int setID; //!< The item set ID unsigned int locStatus; //!< The loc status std::string itemIDs; //!< THe item IDs unsigned int kitType; //!< The item kit type unsigned int kitRank; //!< The item kit rank unsigned int kitImage; //!< The item kit image unsigned int skillSetWith2; //!< The skill set with 2 unsigned int skillSetWith3; //!< The skill set with 3 unsigned int skillSetWith4; //!< The skill set with 4 unsigned int skillSetWith5; //!< The skill set with 5 unsigned int skillSetWith6; //!< The skill set with 6 bool localize; //!< Whether or localize std::string gate_version; //!< The gate version unsigned int kitID; //!< The kit ID float priority; //!< The priority }; class CDItemSetsTable : public CDTable { private: std::vector entries; public: CDItemSetsTable(); // Queries the table with a custom "where" clause std::vector Query(std::function predicate); std::vector GetEntries(void) const; };