#pragma once // Custom Classes #include "CDTable.h" struct CDInventoryComponent { unsigned int id; //!< The component ID for this object unsigned int itemid; //!< The LOT of the object unsigned int count; //!< The count of the items the object has bool equip; //!< Whether or not to equip the item }; class CDInventoryComponentTable : public CDTable { private: std::vector entries; public: void LoadValuesFromDatabase(); // Queries the table with a custom "where" clause std::vector Query(std::function predicate); const std::vector& GetEntries() const; };