#pragma once #include "ActivityManager.h" class MinigameTreasureChestServer : public ActivityManager { public: void OnStartup(Entity* self) override; void OnUse(Entity* self, Entity* user) override; uint32_t CalculateActivityRating(Entity *self, LWOOBJID playerID) override; private: const uint32_t frakjawChestId = 16486; };