#include "ShootingGalleryComponent.h"
#include "EntityManager.h"
#include "ScriptedActivityComponent.h"

ShootingGalleryComponent::ShootingGalleryComponent(Entity *parent) : Component(parent) {
}

ShootingGalleryComponent::~ShootingGalleryComponent() = default;

void ShootingGalleryComponent::SetStaticParams(const StaticShootingGalleryParams &params) {
    m_StaticParams = params;
}

void ShootingGalleryComponent::SetDynamicParams(const DynamicShootingGalleryParams &params) {
    m_DynamicParams = params;
    m_Dirty = true;
    EntityManager::Instance()->SerializeEntity(m_Parent);
}

void ShootingGalleryComponent::Serialize(RakNet::BitStream *outBitStream, bool isInitialUpdate, uint32_t& flags) const {
    // Start ScriptedActivityComponent
    outBitStream->Write<bool>(true);
    if (m_CurrentPlayerID == LWOOBJID_EMPTY) {
        outBitStream->Write<uint32_t>(0);
    }
    else {
        outBitStream->Write<uint32_t>(1);
        for (size_t i = 0; i < 10; i++)
        {
            outBitStream->Write<float_t>(0.0f);
        }
        
    }
    // End ScriptedActivityComponent

    if (isInitialUpdate) {
        outBitStream->Write<float_t>(m_StaticParams.cameraPosition.GetX());
        outBitStream->Write<float_t>(m_StaticParams.cameraPosition.GetY());
        outBitStream->Write<float_t>(m_StaticParams.cameraPosition.GetZ());

        outBitStream->Write<float_t>(m_StaticParams.cameraLookatPosition.GetX());
        outBitStream->Write<float_t>(m_StaticParams.cameraLookatPosition.GetY());
        outBitStream->Write<float_t>(m_StaticParams.cameraLookatPosition.GetZ());
    }

    outBitStream->Write<bool>(m_Dirty || isInitialUpdate);
    if (m_Dirty || isInitialUpdate) {
        outBitStream->Write<double_t>(m_DynamicParams.cannonVelocity);
        outBitStream->Write<double_t>(m_DynamicParams.cannonRefireRate);
        outBitStream->Write<double_t>(m_DynamicParams.cannonMinDistance);

        outBitStream->Write<float_t>(m_DynamicParams.cameraBarrelOffset.GetX());
        outBitStream->Write<float_t>(m_DynamicParams.cameraBarrelOffset.GetY());
        outBitStream->Write<float_t>(m_DynamicParams.cameraBarrelOffset.GetZ());

        outBitStream->Write<float_t>(m_DynamicParams.cannonAngle);

        outBitStream->Write<float_t>(m_DynamicParams.facing.GetX());
        outBitStream->Write<float_t>(m_DynamicParams.facing.GetY());
        outBitStream->Write<float_t>(m_DynamicParams.facing.GetZ());

        outBitStream->Write<LWOOBJID>(m_CurrentPlayerID);
        outBitStream->Write<float_t>(m_DynamicParams.cannonTimeout);
        outBitStream->Write<float_t>(m_DynamicParams.cannonFOV);
    }
}