#include "UserManager.h" #include #include #include #include #include "Database.h" #include "Game.h" #include "User.h" #include #include "Character.h" #include #include "PacketUtils.h" #include "../dWorldServer/ObjectIDManager.h" #include "dLogger.h" #include "GeneralUtils.h" #include "ZoneInstanceManager.h" #include "dServer.h" #include "Entity.h" #include "EntityManager.h" #include "SkillComponent.h" UserManager * UserManager::m_Address = nullptr; //Local functions as they aren't needed by anything else, leave the implementations at the bottom! uint32_t FindCharShirtID(uint32_t shirtColor, uint32_t shirtStyle); uint32_t FindCharPantsID(uint32_t pantsColor); inline void StripCR(std::string& str) { str.erase(std::remove(str.begin(), str.end(), '\r'), str.end()); } void UserManager::Initialize() { std::string firstNamePath = "./res/names/minifigname_first.txt"; std::string middleNamePath = "./res/names/minifigname_middle.txt"; std::string lastNamePath = "./res/names/minifigname_last.txt"; std::string line; std::fstream fnFile(firstNamePath, std::ios::in); std::fstream mnFile(middleNamePath, std::ios::in); std::fstream lnFile(lastNamePath, std::ios::in); while (std::getline(fnFile, line, '\n')) { std::string name = line; StripCR(name); m_FirstNames.push_back(name); } while (std::getline(mnFile, line, '\n')) { std::string name = line; StripCR(name); m_MiddleNames.push_back(name); } while (std::getline(lnFile, line, '\n')) { std::string name = line; StripCR(name); m_LastNames.push_back(name); } fnFile.close(); mnFile.close(); lnFile.close(); //Load our pre-approved names: std::fstream chatList("./res/chatplus_en_us.txt", std::ios::in); while (std::getline(chatList, line, '\n')) { StripCR(line); m_PreapprovedNames.push_back(line); } //Load custom ones from MySQL too: /*sql::PreparedStatement* stmt = Database::CreatePreppedStmt("SELECT name FROM approvedNames;"); sql::ResultSet* res = stmt->executeQuery(); while (res->next()) { m_PreapprovedNames.push_back(res->getString(1)); } delete res; delete stmt;*/ } UserManager::~UserManager() { } User* UserManager::CreateUser ( const SystemAddress& sysAddr, const std::string& username, const std::string& sessionKey ) { User* user = new User(sysAddr, username, sessionKey); if (user && Game::server->IsConnected(sysAddr)) m_Users.insert(std::make_pair(sysAddr, user)); else { if (user) { delete user; user = nullptr; } } return user; } User* UserManager::GetUser ( const SystemAddress& sysAddr ) { auto it = m_Users.find(sysAddr); if (it != m_Users.end() && it->second) return it->second; return nullptr; } User* UserManager::GetUser ( const std::string& username ) { for (auto p : m_Users) { if (p.second) { if (p.second->GetUsername() == username) return p.second; } } return nullptr; } bool UserManager::DeleteUser ( const SystemAddress& sysAddr ) { const auto& it = m_Users.find(sysAddr); if (it != m_Users.end()) { if (std::count(m_UsersToDelete.begin(), m_UsersToDelete.end(), it->second)) return false; m_UsersToDelete.push_back(it->second); m_Users.erase(it); return true; } return false; } void UserManager::DeletePendingRemovals() { for (auto* user : m_UsersToDelete) { Game::logger->Log("UserManager", "Deleted user %i\n", user->GetAccountID()); delete user; } m_UsersToDelete.clear(); } bool UserManager::IsNameAvailable ( const std::string& requestedName ) { bool toReturn = false; //To allow for a clean exit sql::PreparedStatement* stmt = Database::CreatePreppedStmt("SELECT id FROM charinfo WHERE name=? OR pending_name=? LIMIT 1;"); stmt->setString(1, requestedName.c_str()); stmt->setString(2, requestedName.c_str()); sql::ResultSet* res = stmt->executeQuery(); if (res->rowsCount() == 0) toReturn = true; delete stmt; delete res; return toReturn; } std::string UserManager::GetPredefinedName ( uint32_t firstNameIndex, uint32_t middleNameIndex, uint32_t lastNameIndex ) { if (firstNameIndex > m_FirstNames.size() || middleNameIndex > m_MiddleNames.size() || lastNameIndex > m_LastNames.size()) return std::string("INVALID"); return std::string(m_FirstNames[firstNameIndex] + m_MiddleNames[middleNameIndex] + m_LastNames[lastNameIndex]); } bool UserManager::IsNamePreapproved ( const std::string& requestedName ) { for (std::string& s : m_PreapprovedNames) { if (s == requestedName) return true; } for (std::string& s : m_FirstNames) { if (s == requestedName) return true; } for (std::string& s : m_MiddleNames) { if (s == requestedName) return true; } for (std::string& s : m_LastNames) { if (s == requestedName) return true; } return false; } void UserManager::RequestCharacterList ( const SystemAddress& sysAddr ) { User* u = GetUser(sysAddr); if (!u) return; sql::PreparedStatement* stmt = Database::CreatePreppedStmt("SELECT id FROM charinfo WHERE account_id=? ORDER BY last_login DESC LIMIT 4;"); stmt->setUInt(1, u->GetAccountID()); sql::ResultSet* res = stmt->executeQuery(); if (res->rowsCount() > 0) { std::vector& chars = u->GetCharacters(); for (size_t i = 0; i < chars.size(); ++i) { if (chars[i]->GetEntity() == nullptr) // We don't have entity data to save { delete chars[i]; continue; } auto* skillComponent = chars[i]->GetEntity()->GetComponent(); if (skillComponent != nullptr) { skillComponent->Reset(); } EntityManager::Instance()->DestroyEntity(chars[i]->GetEntity()); chars[i]->SaveXMLToDatabase(); chars[i]->GetEntity()->SetCharacter(nullptr); delete chars[i]; } chars.clear(); while (res->next()) { LWOOBJID objID = res->getUInt64(1); Character* character = new Character(uint32_t(objID), u); chars.push_back(character); } } delete res; delete stmt; WorldPackets::SendCharacterList(sysAddr, u); } void UserManager::CreateCharacter(const SystemAddress& sysAddr, Packet* packet) { User* u = GetUser(sysAddr); if (!u) return; std::string name = PacketUtils::ReadString(8, packet, true); uint32_t firstNameIndex = PacketUtils::ReadPacketU32(74, packet); uint32_t middleNameIndex = PacketUtils::ReadPacketU32(78, packet); uint32_t lastNameIndex = PacketUtils::ReadPacketU32(82, packet); std::string predefinedName = GetPredefinedName(firstNameIndex, middleNameIndex, lastNameIndex); Game::logger->Log("UserManager", "Got predefined name: %s\n", predefinedName.c_str()); uint32_t shirtColor = PacketUtils::ReadPacketU32(95, packet); uint32_t shirtStyle = PacketUtils::ReadPacketU32(99, packet); uint32_t pantsColor = PacketUtils::ReadPacketU32(103, packet); uint32_t hairStyle = PacketUtils::ReadPacketU32(107, packet); uint32_t hairColor = PacketUtils::ReadPacketU32(111, packet); uint32_t lh = PacketUtils::ReadPacketU32(115, packet); uint32_t rh = PacketUtils::ReadPacketU32(119, packet); uint32_t eyebrows = PacketUtils::ReadPacketU32(123, packet); uint32_t eyes = PacketUtils::ReadPacketU32(127, packet); uint32_t mouth = PacketUtils::ReadPacketU32(131, packet); LOT shirtLOT = FindCharShirtID(shirtColor, shirtStyle); LOT pantsLOT = FindCharPantsID(pantsColor); if (name != "" && !UserManager::IsNameAvailable(name)) { WorldPackets::SendCharacterCreationResponse(sysAddr, CREATION_RESPONSE_CUSTOM_NAME_IN_USE); return; } if (!IsNameAvailable(predefinedName)) { WorldPackets::SendCharacterCreationResponse(sysAddr, CREATION_RESPONSE_PREDEFINED_NAME_IN_USE); return; } Game::logger->Log("UserManager", "AccountID: %i is creating a character with name: %s\n", u->GetAccountID(), name.c_str()); //Now that the name is ok, we can get an objectID from Master: ObjectIDManager::Instance()->RequestPersistentID([=](uint32_t objectID) { sql::PreparedStatement* overlapStmt = Database::CreatePreppedStmt("SELECT id FROM charinfo WHERE id = ?"); overlapStmt->setUInt(1, objectID); auto* overlapResult = overlapStmt->executeQuery(); if (overlapResult->next()) { Game::logger->Log("UserManager", "Character object id unavailable, check objectidtracker!\n"); WorldPackets::SendCharacterCreationResponse(sysAddr, CREATION_RESPONSE_OBJECT_ID_UNAVAILABLE); return; } std::stringstream xml; xml << ""; xml << "GetAccountID() << "\" cc=\"0\" gm=\"0\" ft=\"0\" llog=\"" << time(NULL) << "\" "; xml << "ls=\"0\" lzx=\"-626.5847\" lzy=\"613.3515\" lzz=\"-28.6374\" lzrx=\"0.0\" lzry=\"0.7015\" lzrz=\"0.0\" lzrw=\"0.7126\""; xml << " stt=\"0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;\">"; xml << ""; xml << ""; std::string xmlSave1 = xml.str(); ObjectIDManager::Instance()->RequestPersistentID([=](uint32_t idforshirt) { std::stringstream xml2; LWOOBJID lwoidforshirt = idforshirt; lwoidforshirt = GeneralUtils::SetBit(lwoidforshirt, OBJECT_BIT_CHARACTER); lwoidforshirt = GeneralUtils::SetBit(lwoidforshirt, OBJECT_BIT_PERSISTENT); xml2 << xmlSave1 << ""; std::string xmlSave2 = xml2.str(); ObjectIDManager::Instance()->RequestPersistentID([=](uint32_t idforpants) { LWOOBJID lwoidforpants = idforpants; lwoidforpants = GeneralUtils::SetBit(lwoidforpants, OBJECT_BIT_CHARACTER); lwoidforpants = GeneralUtils::SetBit(lwoidforpants, OBJECT_BIT_PERSISTENT); std::stringstream xml3; xml3 << xmlSave2 << ""; xml3 << ""; //Check to see if our name was pre-approved: bool nameOk = IsNamePreapproved(name); if (!nameOk && u->GetMaxGMLevel() > 1) nameOk = true; if (name != "") { sql::PreparedStatement* stmt = Database::CreatePreppedStmt("INSERT INTO `charinfo`(`id`, `account_id`, `name`, `pending_name`, `needs_rename`, `last_login`) VALUES (?,?,?,?,?,?)"); stmt->setUInt(1, objectID); stmt->setUInt(2, u->GetAccountID()); stmt->setString(3, predefinedName.c_str()); stmt->setString(4, name.c_str()); stmt->setBoolean(5, false); stmt->setUInt64(6, time(NULL)); if (nameOk) { stmt->setString(3, name.c_str()); stmt->setString(4, ""); } stmt->execute(); delete stmt; } else { sql::PreparedStatement* stmt = Database::CreatePreppedStmt("INSERT INTO `charinfo`(`id`, `account_id`, `name`, `pending_name`, `needs_rename`, `last_login`) VALUES (?,?,?,?,?,?)"); stmt->setUInt(1, objectID); stmt->setUInt(2, u->GetAccountID()); stmt->setString(3, predefinedName.c_str()); stmt->setString(4, ""); stmt->setBoolean(5, false); stmt->setUInt64(6, time(NULL)); stmt->execute(); delete stmt; } //Now finally insert our character xml: sql::PreparedStatement* stmt = Database::CreatePreppedStmt("INSERT INTO `charxml`(`id`, `xml_data`) VALUES (?,?)"); stmt->setUInt(1, objectID); stmt->setString(2, xml3.str().c_str()); stmt->execute(); delete stmt; WorldPackets::SendCharacterCreationResponse(sysAddr, CREATION_RESPONSE_SUCCESS); UserManager::RequestCharacterList(sysAddr); }); }); }); } void UserManager::DeleteCharacter(const SystemAddress& sysAddr, Packet* packet) { User* u = GetUser(sysAddr); if (!u) { Game::logger->Log("UserManager", "Couldn't get user to delete character\n"); return; } LWOOBJID objectID = PacketUtils::ReadPacketS64(8, packet); objectID = GeneralUtils::ClearBit(objectID, OBJECT_BIT_CHARACTER); objectID = GeneralUtils::ClearBit(objectID, OBJECT_BIT_PERSISTENT); uint32_t charID = static_cast(objectID); Game::logger->Log("UserManager", "Received char delete req for ID: %llu (%u)\n", objectID, charID); //Check if this user has this character: bool hasCharacter = false; std::vector& characters = u->GetCharacters(); for (size_t i = 0; i < characters.size(); ++i) { if (characters[i]->GetID() == charID) { hasCharacter = true; } } if (!hasCharacter) { Game::logger->Log("UserManager", "User %i tried to delete a character that it does not own!\n", u->GetAccountID()); WorldPackets::SendCharacterDeleteResponse(sysAddr, false); } else { Game::logger->Log("UserManager", "Deleting character %i\n", charID); { sql::PreparedStatement* stmt = Database::CreatePreppedStmt("DELETE FROM charxml WHERE id=? LIMIT 1;"); stmt->setUInt64(1, charID); stmt->execute(); delete stmt; } { sql::PreparedStatement* stmt = Database::CreatePreppedStmt("DELETE FROM command_log WHERE character_id=?;"); stmt->setUInt64(1, charID); stmt->execute(); delete stmt; } { sql::PreparedStatement* stmt = Database::CreatePreppedStmt("DELETE FROM friends WHERE player_id=? OR friend_id=?;"); stmt->setUInt64(1, charID); stmt->setUInt64(2, charID); stmt->execute(); delete stmt; } { sql::PreparedStatement* stmt = Database::CreatePreppedStmt("DELETE FROM leaderboard WHERE character_id=?;"); stmt->setUInt64(1, charID); stmt->execute(); delete stmt; } { sql::PreparedStatement* stmt = Database::CreatePreppedStmt( "DELETE FROM properties_contents WHERE property_id IN (SELECT id FROM properties WHERE owner_id=?);" ); stmt->setUInt64(1, charID); stmt->execute(); delete stmt; } { sql::PreparedStatement* stmt = Database::CreatePreppedStmt("DELETE FROM properties WHERE owner_id=?;"); stmt->setUInt64(1, charID); stmt->execute(); delete stmt; } { sql::PreparedStatement* stmt = Database::CreatePreppedStmt("DELETE FROM ugc WHERE character_id=?;"); stmt->setUInt64(1, charID); stmt->execute(); delete stmt; } { sql::PreparedStatement* stmt = Database::CreatePreppedStmt("DELETE FROM activity_log WHERE character_id=?;"); stmt->setUInt64(1, charID); stmt->execute(); delete stmt; } { sql::PreparedStatement* stmt = Database::CreatePreppedStmt("DELETE FROM mail WHERE receiver_id=?;"); stmt->setUInt64(1, charID); stmt->execute(); delete stmt; } { sql::PreparedStatement* stmt = Database::CreatePreppedStmt("DELETE FROM charinfo WHERE id=? LIMIT 1;"); stmt->setUInt64(1, charID); stmt->execute(); delete stmt; } WorldPackets::SendCharacterDeleteResponse(sysAddr, true); } } void UserManager::RenameCharacter(const SystemAddress& sysAddr, Packet* packet) { User* u = GetUser(sysAddr); if (!u) { Game::logger->Log("UserManager", "Couldn't get user to delete character\n"); return; } LWOOBJID objectID = PacketUtils::ReadPacketS64(8, packet); objectID = GeneralUtils::ClearBit(objectID, OBJECT_BIT_CHARACTER); objectID = GeneralUtils::ClearBit(objectID, OBJECT_BIT_PERSISTENT); uint32_t charID = static_cast(objectID); Game::logger->Log("UserManager", "Received char rename request for ID: %llu (%u)\n", objectID, charID); std::string newName = PacketUtils::ReadString(16, packet, true); Character* character = nullptr; //Check if this user has this character: bool hasCharacter = false; std::vector& characters = u->GetCharacters(); for (size_t i = 0; i < characters.size(); ++i) { if (characters[i]->GetID() == charID) { hasCharacter = true; character = characters[i]; } } if (!hasCharacter || !character) { Game::logger->Log("UserManager", "User %i tried to rename a character that it does not own!\n", u->GetAccountID()); WorldPackets::SendCharacterRenameResponse(sysAddr, RENAME_RESPONSE_UNKNOWN_ERROR); } else if (hasCharacter && character) { if (newName == character->GetName()) { WorldPackets::SendCharacterRenameResponse(sysAddr, RENAME_RESPONSE_NAME_UNAVAILABLE); return; } if (IsNameAvailable(newName)) { if (IsNamePreapproved(newName)) { sql::PreparedStatement* stmt = Database::CreatePreppedStmt("UPDATE charinfo SET name=?, pending_name='', needs_rename=0, last_login=? WHERE id=? LIMIT 1"); stmt->setString(1, newName); stmt->setUInt64(2, time(NULL)); stmt->setUInt(3, character->GetID()); stmt->execute(); delete stmt; Game::logger->Log("UserManager", "Character %s now known as %s\n", character->GetName().c_str(), newName.c_str()); WorldPackets::SendCharacterRenameResponse(sysAddr, RENAME_RESPONSE_SUCCESS); UserManager::RequestCharacterList(sysAddr); } else { sql::PreparedStatement* stmt = Database::CreatePreppedStmt("UPDATE charinfo SET pending_name=?, needs_rename=0, last_login=? WHERE id=? LIMIT 1"); stmt->setString(1, newName); stmt->setUInt64(2, time(NULL)); stmt->setUInt(3, character->GetID()); stmt->execute(); delete stmt; Game::logger->Log("UserManager", "Character %s has been renamed to %s and is pending approval by a moderator.\n", character->GetName().c_str(), newName.c_str()); WorldPackets::SendCharacterRenameResponse(sysAddr, RENAME_RESPONSE_SUCCESS); UserManager::RequestCharacterList(sysAddr); } } else { WorldPackets::SendCharacterRenameResponse(sysAddr, RENAME_RESPONSE_NAME_IN_USE); } } else { Game::logger->Log("UserManager", "Unknown error occurred when renaming character, either hasCharacter or character variable != true.\n"); WorldPackets::SendCharacterRenameResponse(sysAddr, RENAME_RESPONSE_UNKNOWN_ERROR); } } void UserManager::LoginCharacter(const SystemAddress& sysAddr, uint32_t playerID) { User* u = GetUser(sysAddr); if (!u) { Game::logger->Log("UserManager", "Couldn't get user to log in character\n"); return; } Character* character = nullptr; bool hasCharacter = false; std::vector& characters = u->GetCharacters(); for (size_t i = 0; i < characters.size(); ++i) { if (characters[i]->GetID() == playerID) { hasCharacter = true; character = characters[i]; } } if (hasCharacter && character) { sql::PreparedStatement* stmt = Database::CreatePreppedStmt("UPDATE charinfo SET last_login=? WHERE id=? LIMIT 1"); stmt->setUInt64(1, time(NULL)); stmt->setUInt(2, playerID); stmt->execute(); delete stmt; uint32_t zoneID = character->GetZoneID(); if (zoneID == LWOZONEID_INVALID) zoneID = 1000; //Send char to VE ZoneInstanceManager::Instance()->RequestZoneTransfer(Game::server, zoneID, character->GetZoneClone(), false, [=](bool mythranShift, uint32_t zoneID, uint32_t zoneInstance, uint32_t zoneClone, std::string serverIP, uint16_t serverPort) { Game::logger->Log("UserManager", "Transferring %s to Zone %i (Instance %i | Clone %i | Mythran Shift: %s) with IP %s and Port %i\n", sysAddr.ToString(), zoneID, zoneInstance, zoneClone, mythranShift == true ? "true" : "false", serverIP.c_str(), serverPort); if (character) { character->SetZoneID(zoneID); character->SetZoneInstance(zoneInstance); character->SetZoneClone(zoneClone); } WorldPackets::SendTransferToWorld(sysAddr, serverIP, serverPort, mythranShift); return; }); } else { Game::logger->Log("UserManager", "Unknown error occurred when logging in a character, either hasCharacter or character variable != true.\n"); } } uint32_t FindCharShirtID(uint32_t shirtColor, uint32_t shirtStyle) { uint32_t shirtID = 0; // s p e c i a l code follows switch (shirtColor) { case 0: { shirtID = shirtStyle >= 35 ? 5730 : SHIRT_BRIGHT_RED; break; } case 1: { shirtID = shirtStyle >= 35 ? 5736 : SHIRT_BRIGHT_BLUE; break; } case 3: { shirtID = shirtStyle >= 35 ? 5808 : SHIRT_DARK_GREEN; break; } case 5: { shirtID = shirtStyle >= 35 ? 5754 : SHIRT_BRIGHT_ORANGE; break; } case 6: { shirtID = shirtStyle >= 35 ? 5760 : SHIRT_BLACK; break; } case 7: { shirtID = shirtStyle >= 35 ? 5766 : SHIRT_DARK_STONE_GRAY; break; } case 8: { shirtID = shirtStyle >= 35 ? 5772 : SHIRT_MEDIUM_STONE_GRAY; break; } case 9: { shirtID = shirtStyle >= 35 ? 5778 : SHIRT_REDDISH_BROWN; break; } case 10: { shirtID = shirtStyle >= 35 ? 5784 : SHIRT_WHITE; break; } case 11: { shirtID = shirtStyle >= 35 ? 5802 : SHIRT_MEDIUM_BLUE; break; } case 13: { shirtID = shirtStyle >= 35 ? 5796 : SHIRT_DARK_RED; break; } case 14: { shirtID = shirtStyle >= 35 ? 5802 : SHIRT_EARTH_BLUE; break; } case 15: { shirtID = shirtStyle >= 35 ? 5808 : SHIRT_EARTH_GREEN; break; } case 16: { shirtID = shirtStyle >= 35 ? 5814 : SHIRT_BRICK_YELLOW; break; } case 84: { shirtID = shirtStyle >= 35 ? 5820 : SHIRT_SAND_BLUE; break; } case 96: { shirtID = shirtStyle >= 35 ? 5826 : SHIRT_SAND_GREEN; shirtColor = 16; break; } } // Initialize another variable for the shirt color uint32_t editedShirtColor = shirtID; // This will be the final shirt ID uint32_t shirtIDFinal; // For some reason, if the shirt color is 35 - 40, // The ID is different than the original... Was this because // these shirts were added later? if (shirtStyle >= 35) { shirtIDFinal = editedShirtColor += (shirtStyle - 35); } else { // Get the final ID of the shirt by adding the shirt // style to the editedShirtColor shirtIDFinal = editedShirtColor += (shirtStyle - 1); } //cout << "Shirt ID is: " << shirtIDFinal << endl; return shirtIDFinal; } uint32_t FindCharPantsID(uint32_t pantsColor) { uint32_t pantsID = 2508; switch (pantsColor) { case 0: { pantsID = PANTS_BRIGHT_RED; break; } case 1: { pantsID = PANTS_BRIGHT_BLUE; break; } case 3: { pantsID = PANTS_DARK_GREEN; break; } case 5: { pantsID = PANTS_BRIGHT_ORANGE; break; } case 6: { pantsID = PANTS_BLACK; break; } case 7: { pantsID = PANTS_DARK_STONE_GRAY; break; } case 8: { pantsID = PANTS_MEDIUM_STONE_GRAY; break; } case 9: { pantsID = PANTS_REDDISH_BROWN; break; } case 10: { pantsID = PANTS_WHITE; break; } case 11: { pantsID = PANTS_MEDIUM_BLUE; break; } case 13: { pantsID = PANTS_DARK_RED; break; } case 14: { pantsID = PANTS_EARTH_BLUE; break; } case 15: { pantsID = PANTS_EARTH_GREEN; break; } case 16: { pantsID = PANTS_BRICK_YELLOW; break; } case 84: { pantsID = PANTS_SAND_BLUE; break; } case 96: { pantsID = PANTS_SAND_GREEN; break; } } return pantsID; } void UserManager::SaveAllActiveCharacters() { for (auto user : m_Users) { if (user.second) { auto character = user.second->GetLastUsedChar(); if (character) character->SaveXMLToDatabase(); } } }