# URL to the code repository for the hosted server # If you fork this repository and/or make changes to the code, reflect that here to comply with AGPLv3 source=https://github.com/DarkflameUniverse/DarkflameServer # 0 or 1, should disable chat disable_chat=0 # Spatial partitioning settings # 205/12 is 1-1 with LU's terrain. Make sure to keep this ratio correct! # so 102/24 would be half the size, which nets better phys times. # 154/18 is a good middle road phys_spatial_partitioning=1 phys_sp_tilesize=102 phys_sp_tilecount=24 # Gameplay settings # Extra feature for DLU, gives a character 2 extra backpack spaces when leveling up disable_extra_backpack=0 # Extra feature for DLU, shows vanity in the world like extra NPCs and plaques commemorating the project and its creators disable_vanity=0 # Extra feature for DLU, enables you to race solo solo_racing=0 # Disables the anti-speedhack system. If you get kicked randomly you might want to disable this, as it might just be lag disable_anti_speedhack=0 # 0 or 1, check server fdb (res/CDServer.fdb) against clients check_fdb=0 # 0 or 1, DLU leaderboards will rate Avant Gardens Survival based on score by default. # This option should be set to 1 if you would like it to reflect the game when it was live (scoring based on time). classic_survival_scoring=0 # If this value is 1, pets will consume imagination as they did in live. if 0 they will not consume imagination at all. pets_take_imagination=1 # Disables loot drops disable_drops=0 # Hardcore mode settings hardcore_mode=0 # Drop your entire inventory on death + coins (drops on the ground, so can be retrieved) hardcore_dropinventory_on_death=1 # Enemies drop their max hp * this value. 0 will effectively disable it. hardcore_uscore_enemies_multiplier=2 # Percentage of u-score to lose on player death hardcore_lose_uscore_on_death_percent=10 # Allow civilian players the ability to turn the nameplate above their head off. Must be exactly 1 to be enabled for civilians. allow_nameplate_off=0 # Turn logging of IP addresses for anti-cheat reporting on (1) or off(0) log_ip_addresses_for_anti_cheat=1 # These are the 5 items items that are shown in the "Help" menu in-game along with their coresponding descriptions below. help_0_summary=Got an issue? help_1_summary=Stuck loading? help_2_summary=Missing features? help_3_summary=Get smashed? help_4_summary=Want to contribute? help_0_description=Go to the DarkflameServer repository on GitHub to view issues and discussions about the server emulator!

Click Here to go there!

help_1_description=Try switching networks, using a VPN, or using your phone's hotspot to resolve the issue.

help_2_description=While DarkflameServer is a mostly complete emulator, there are still some features that aren't implemented. You can track these on the GitHub issues page.

help_3_description=Skill issue!

help_4_description=Visit Discussions on the DarkflameServer GitHub page
to ask questions and collaborate with other devs!

# Toggleable quality of life feature to allow users to skip most cinematics. allow_players_to_skip_cinematics=0 # Customizable message for what to say when there is a cdclient fdb mismatch cdclient_mismatch_title=Version out of date cdclient_mismatch_message=We detected that your client is out of date. Please update your client to the latest version. # Auto reject properties which contain no models | must be 1 in order to auto reject. auto_reject_empty_properties=0 # 1: best friends of a property's owner can join the owner's build mode on the property (place, move and pick up # models, brick by brick building, behaviors). Only the owner starts build mode; best friends in it stay until they # leave it. 0 (as live): only the owner builds. property_bff_build=0 # comma delimited list of items to not drop in hardcore mode hardcore_excluded_item_drops=6086,7044 # Reduces the UScore gained from the below uscore_reduction config options by x (i.e. uscoreGained * hardcore_uscore_reduction) hardcore_uscore_reduction= # Any given enemy will only have its uscore gain reduced 1 time # Worlds that should have their uscore reduction applied at a global level (i.e. for worlds with lots of skeletons) hardcore_uscore_reduced_worlds= # Specific LOTs that should have their uscore reduced (i.e. for worlds with a mix of skeletons and normal enemies) hardcore_uscore_reduced_lots= # Excludes this comma delimited list of LOTs from giving UScore in hardcore mode hardcore_uscore_excluded_enemies= # Disables hardcore mode for specific worlds, if hardcore is enabled hardcore_disabled_worlds= # Keeps this percentage of a players' coins on death in hardcore hardcore_coin_keep= # save pre-split lxfmls to disk for debugging save_lxfmls=0 # 1: saving a brick by brick model uses up the bricks in it, as live did. 0: they go back to the backpack. bbb_consume_bricks=0 # 1: logging out on a property and back in returns to that property. 0 (as live): to the last world before it. save_property_location=0 # 1 (default): players get the objects of the scenes their game streams (the scene under them, the scenes connected to # it by the zone's scene transitions, and the global scene) instead of the objects within the ghosting distances. # Needs the zone's terrain scene map; zones without one keep distance ghosting. 0: distance ghosting everywhere. ghosting_scenes=1 # ---- Logging and crashes ---- # Crash dumps from world servers: Write a dump when a world server crashes (needs the crash dump folder). Read when the # server starts. generate_dump=0 # ---- Property rent ---- # Charge rent: Rent is taken from the owner's coins when they log in. Unpaid rent makes the property private until it is # paid. property_rent_enabled=0 # Grace period: How long rent can be unpaid before the property is made private. (days) property_rent_grace_days=3 # ---- Property reputation ---- # Properties earn reputation property_reputation_enabled=1 # Minimum visit: A visit earns nothing before this (live's property reputation delay). (seconds) property_reputation_min_visit=120 # Points per minute: Times the property's reputationPerMinute (1). Raise it for small servers. (×) property_reputation_multiplier=1 # Minutes per visit: At most this many minutes of one visit count. (minutes) property_reputation_max_minutes=30 # Per visitor per day: Most one account can give one property in a day. (points) property_reputation_visitor_daily_cap=30 # Per property per day: Most a property can get in a day from everyone. (points) property_reputation_daily_cap=300 # Repeat visitor falloff: A visitor who gave the property reputation on d recent days earns 1 / (1 + this × d) as much. property_reputation_repeat_falloff=0.5 # Recent days: How far back repeat visits are counted. (days) property_reputation_repeat_days=30 # Only active visitors: A minute only counts if the visitor moved; idle characters earn nothing. property_reputation_require_activity=1 # Ignore staff: Accounts with a GM level don't give reputation. property_reputation_ignore_staff=1 # Ignore linked accounts: Accounts sharing a play key, email or login address with the owner's don't give reputation. property_reputation_ignore_linked=1 # ---- Chat log ---- # Filter messages sent into the game: Messages from the dashboard or a chat bridge go through the same chat filter as # players'. chat_bridge_filter=1 # ---- Contraband ---- # Don't check staff: Accounts with a GM level keep listed items and aren't flagged. contraband_ignore_staff=1 # Tell players: A mail (at login) or a chat message (when received) says which item was removed and why. contraband_notify_players=1