set(DGAME_DCINEMA_SOURCES "Recorder.cpp" "Prefab.cpp" "Scene.cpp" "Play.cpp") add_library(dCinema STATIC ${DGAME_DCINEMA_SOURCES}) target_precompile_headers(dCinema REUSE_FROM dGameBase) target_link_libraries(dCinema PUBLIC dPhysics dDatabase INTERFACE dUtilities dCommon dBehaviors dChatFilter dMission dInventory dComponents )