#ifndef __MINIGAMECONTROLCOMPONENT__H__ #define __MINIGAMECONTROLCOMPONENT__H__ #include "ActivityComponent.h" #include "eReplicaComponentType.h" class Entity; class MinigameControlComponent : public ActivityComponent { public: inline static const eReplicaComponentType ComponentType = eReplicaComponentType::MINIGAME_CONTROL; MinigameControlComponent(Entity* parent, int32_t componentId); }; #endif //!__MINIGAMECONTROLCOMPONENT__H__