#include "BouncerComponent.h" #include "EntityManager.h" #include "dZoneManager.h" #include "SwitchComponent.h" #include "Game.h" #include "dLogger.h" #include "GameMessages.h" #include "BitStream.h" #include "eTriggerEventType.h" BouncerComponent::BouncerComponent(Entity* parent) : Component(parent) { m_BounceOnCollision = false; m_DirtyBounceInfo = false; } void BouncerComponent::Startup() { if (m_ParentEntity->GetLOT() == 7625) LookupPetSwitch(); } void BouncerComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags) { outBitStream->Write(bIsInitialUpdate || m_DirtyBounceInfo); if (bIsInitialUpdate || m_DirtyBounceInfo) { outBitStream->Write(m_BounceOnCollision); if (!bIsInitialUpdate) m_DirtyBounceInfo = false; } } void BouncerComponent::SetBounceOnCollision(bool value) { if (m_BounceOnCollision == value) return; m_BounceOnCollision = value; m_DirtyBounceInfo = true; } void BouncerComponent::SetBouncerEnabled(bool value) { m_BounceOnCollision = value; GameMessages::SendBouncerActiveStatus(m_ParentEntity->GetObjectID(), value, UNASSIGNED_SYSTEM_ADDRESS); EntityManager::Instance()->SerializeEntity(m_ParentEntity); if (value) { m_ParentEntity->TriggerEvent(eTriggerEventType::PET_ON_SWITCH, m_ParentEntity); GameMessages::SendPlayFXEffect(m_ParentEntity->GetObjectID(), 1513, u"create", "PetOnSwitch"); } else { m_ParentEntity->TriggerEvent(eTriggerEventType::PET_OFF_SWITCH, m_ParentEntity); GameMessages::SendStopFXEffect(m_ParentEntity, true, "PetOnSwitch"); } } void BouncerComponent::LookupPetSwitch() { const auto& groups = m_ParentEntity->GetGroups(); for (const auto& group : groups) { const auto& entities = EntityManager::Instance()->GetEntitiesInGroup(group); for (auto* entity : entities) { auto* switchComponent = entity->GetComponent(); if (!switchComponent) continue; switchComponent->SetPetBouncer(this); m_DirtyBounceInfo = true; EntityManager::Instance()->SerializeEntity(m_ParentEntity); Game::logger->Log("BouncerComponent", "Loaded bouncer %i:%llu", m_ParentEntity->GetLOT(), m_ParentEntity->GetObjectID()); return; } } float retryTime = 0.5f; Game::logger->Log("BouncerComponent", "Failed to load pet bouncer for %i:%llu, trying again in %f seconds", m_ParentEntity->GetLOT(), m_ParentEntity->GetObjectID(), retryTime); m_ParentEntity->AddCallbackTimer(retryTime, [this]() { LookupPetSwitch(); }); }