#pragma once // Custom Classes #include "CDTable.h" struct CDInventoryComponent { unsigned int id; //!< The component ID for this object unsigned int itemid; //!< The LOT of the object unsigned int count; //!< The count of the items the object has bool equip; //!< Whether or not to equip the item }; namespace CDInventoryComponentTable { private: std::vector entries; public: void LoadTableIntoMemory(); // Queries the table with a custom "where" clause std::vector Query(std::function predicate); std::vector GetEntries(void) const; };