#ifndef __GemPackBase__H__ #define __GemPackBase__H__ #include "CppScripts.h" class CoilBackpackBase: public CppScripts::Script { public: CoilBackpackBase(uint32_t skillId) { m_SkillId = skillId; }; void OnFactionTriggerItemEquipped(Entity* itemOwner, LWOOBJID itemObjId) override; void NotifyHitOrHealResult(Entity* self, Entity* attacker, int32_t damage) override; void OnFactionTriggerItemUnequipped(Entity* itemOwner, LWOOBJID itemObjId) override; private: uint32_t m_SkillId = 0; }; #endif //!__GemPackBase__H__