set(DSCRIPTS_SOURCES_AI_GF "GfCampfire.cpp" "GfOrgan.cpp" "GfBanana.cpp" "GfBananaCluster.cpp" "GfJailkeepMission.cpp" "TriggerAmbush.cpp" "GfJailWalls.cpp" "PetDigBuild.cpp" "GfArchway.cpp" "GfMaelstromGeyser.cpp" "PirateRep.cpp" "GfParrotCrash.cpp") add_library(dScriptsAiGF OBJECT ${DSCRIPTS_SOURCES_AI_GF}) target_include_directories(dScriptsAiGF PUBLIC ".") target_precompile_headers(dScriptsAiGF REUSE_FROM dScriptsBase)